IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
Vol 15, No 1 (2021): January

Gamification-based The Kampus Merdeka Learning in 4.0 era

Qurotul Aini (Master Program Information Technology, University of Raharja)
Mukti Budiarto (Master Program Information Technology, University of Raharja)
Panca Oktavia Hadi Putra (Master Program Information Technology, University of Raharja)
Nuke Puji Lestari Santoso (Student Master Program Information Technology, University of Raharja)



Article Info

Publish Date
31 Jan 2021

Abstract

Recently, education has been enlivened by the presence of the Merdeka Campus program initiated by Nadiem Makarim. It uses the Kampus Merdeka concept to learn to follow the development of education in the 4.0 era. This change has become a paradigm for Higher Education to build a Merdeka Campus to learn to face challenges in the 4.0 era. However, the challenge is not easy for universities, so that students join the independent program to learn quickly. This study aims to motivate students to participate in independent learning activities in a collaborative learning system with gamification techniques. Gamification is in the form of reward badges for student achievement in all learning activities carried out. The higher education independent learning system is designed using the library study method and Agile Development with two frameworks, namely Laravel and VueJS. It can be proven from the results of the SUS Score Analysis showing the number 92.5 indicating that the independent learning campus system provides positive benefits by gamification of students being more motivated and ready to face learning challenges in the 4.0 era.

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Journal Info

Abbrev

ijccs

Publisher

Subject

Computer Science & IT Control & Systems Engineering

Description

Indonesian Journal of Computing and Cybernetics Systems (IJCCS), a two times annually provides a forum for the full range of scholarly study . IJCCS focuses on advanced computational intelligence, including the synergetic integration of neural networks, fuzzy logic and eveolutionary computation, so ...