Informatics for Educators and Professional : Journal of Informatics
Vol 5 No 2 (2021): INFORMATICS FOR EDUCATORS AND PROFESSIONAL : JOURNAL OF INFORMATICS (Juni 2021)

Penggunaan Fuzzy Servqual Untuk Pengukuran Peningkatan Kualitas Pelayanan Pelanggan Dompet Digital

Anastasia Siwi Fatma Utami (Universitas Bina Sarana Informatika)
Feri Prasetyo Prasetyo (Universitas Bina Sarana Informatika)



Article Info

Publish Date
01 Jul 2021

Abstract

Non-cash transactions are increasingly being used because they provide convenience and speed in conducting transactions. The development of technology on smartphones makes non-cash transactions can be easily used by anyone with the Digital Wallet service. There are many Digital Wallet service providers, namely, Go-Pay, Ovo, Dana and many more. With this service, it is necessary to measure customer satisfaction with the quality of services provided so that service providers know the features that are most needed by customers and strategies that must be implemented in order to continue to compete and have a positive impact on customers.This research was conducted using the Fuzzy Servqual method. The sample of this research is Bekasi City residents who use Digital Wallet services. Measurements were made based on five dimensions of service quality namely reliability, responsiveness, assurance, empathy, tangibles. The five dimensions of service quality indicate a negative gap between the service received and the service expected by the customer. While the Customer Satisfaction Index (CSI) produces a value that can be categorized into the "Satisfied" criteria.

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Journal Info

Abbrev

ITBI

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Engineering Other

Description

INFORMATICS FOR EDUCATORS AND PROFESSIONALS merupakan jurnal ilmiah yang diterbitkan oleh Program Studi Teknik Informatika STMIK BINA INSANI. Jurnal ini berisi tentang karya ilmiah hasil penelitian yang bertemakan: Networking, Aplikasi Sains, Animasi Interaktif, Pengolahan Citra, Sistem Pakar, ...