Jurnal Informatika Terpadu
Vol 8 No 1 (2022): Maret, 2022

Pengembangan Permainan Edukasi guna Pengenalan Budaya Tak Benda di Indonesia berbasis Mobile

Setyo Nugroho (STT Terpadu Nurul Fikri)
Ahmad Rio Adriansyah (STT Terpadu Nurul Fikri)



Article Info

Publish Date
11 Mar 2022

Abstract

The game "Ksatria Budaya" is an Android-based mobile game, designed as a medium for introducing Indonesian cultural heritage. This game uses Unity as a game engine and JSON as a database. This game is a combination of side scrolling game and quiz game. To see the feasibility of this game, the author will do 3 tests, namely black-box testing, compatibility testing, and usability testing. The development of this game begins with conducting a literature study related to research, culture and also the cultural heritage itself. Questions that appear in the game are based on data on the Ministry of Education and Culture website. The Agile SCRUM method was chosen by the author in the development of this game. The stages are carried out through creating user stories, designing product backlogs, sprint planning, sprints, and sprint reviews. The results of this game test are, all the functions in the game run well, the game can be installed and run on different devices, and gets a score of 83% for usability testing. Where if it is categorized by the score interpretation criteria table, this game is included in the very feasible criteria for use.

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Journal Info

Abbrev

jit

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Education

Description

Jurnal Informatika Terpadu memuat jurnal ilmiah di bidang Ilmu Komputer, Sistem Informasi dan Teknik Informatika. Jurnal Informatika Terpadu diterbitkan oleh LPPM STT Nurul Fikri dengan periode dua kali dalam setahun, yakni pada bulan Maret dan ...