Jurnal Mantik
Vol. 6 No. 1 (2022): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)

Animal Educational Games Based on Augmented Reality

Galang Piliang (Universitas Nusa Mandiri Jakarta)
Sidik Sidik (Universitas Nusa Mandiri Jakarta)
Nu’man Musyaffa (Universitas Nusa Mandiri Jakarta)
Muhamad Ryansyah (Universitas Nusa Mandiri Jakarta)



Article Info

Publish Date
09 Apr 2022

Abstract

Problems in achieving teaching and learning success are often caused by the application of learning strategies that are not appropriate and seem monotonous and even boring. One of the reasons is rooted in the conventional educational paradigm which always uses classical teaching methods and lectures. Therefore, a more interactive and interesting learning support media is needed. One example is making learning support media using Augmented Reality (AR) based educational games. AR is a combination of real and virtual objects in a real environment, running interactively in real time, and there is integration in the real world. With this educational game, it can help teachers and parents as early childhood teachers to present media or learning environments that are more effective and interactive.

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Journal Info

Abbrev

mantik

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Languange, Linguistic, Communication & Media

Description

Jurnal Mantik (Manajemen, Teknologi Informatika dan Komunikasi) is a scientific journal in information systems/informati containing the scientific literature on studies of pure and applied research in information systems/information technology,Comptuer Science and management science and public ...