MEDIASI Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi


Utilization of the Maze Chase Wordwall Online Gamification Feature as a Digital Learning Medium for Statistics and Probability Subject

Yuyun Khairunisa (Politeknik Negeri Media Kreatif)



Article Info

Publish Date
15 Jun 2021

Abstract

Gamification is a process of combining in-game rules, namely patterns, design, and game mechanics that aim to changing non-game activities into learning activities to make them more attractive to users. That is what we want to prove in this research because games are believed to provide various benefits from the psychological aspects of user both cognitively, emotionally, and socially, so that they can increase the interest and interactivity of students. The method used is descriptive quantitative. There are several online gamification platforms that are widely used, one of which is “wordwall”. The author makes use of one of the online features on the platform and then evaluates learning outcomes. The result of the study shows that the value as a benchmark for learning outcomes obtained by students after the application of the gamification feature is greater than before the online gamification feature was implemented.

Copyrights © 2021






Journal Info

Abbrev

mediasi

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Library & Information Science Social Sciences

Description

MEDIASI Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi aims to publish articles related to the latest developments in communication science, media, and language studies in the creative industries. COMMUNICATION STUDIES marketing communication brand image advertising public relations popular ...