Jurnal Mahasiswa Pendidikan JMP
Vol. 2 No. 1 (2022): Jurnal Mahasiswa Pendidikan

Pengaruh Playstation Terhadap Prestasi Belajar Siswa Bidang Studi Aqidah Akhlak Kelas IV Di Madrasah Ibtidaiyah Muhammadiyah 03 Weru

Ana Saifatul Khusnah (Sekolah Tinggi Ilmu Tarbiyah Muhammadiyah Paciran, Indonesia)
Bahrus Surur (Sekolah Tinggi Ilmu Tarbiyah Muhammadiyah Paciran, Indonesia)
Subhan Adi Santoso (Sekolah Tinggi Ilmu Tarbiyah Muhammadiyah Paciran, Indonesia)



Article Info

Publish Date
17 Jun 2022

Abstract

In this study the author uses quantitative methods, while for data collection using questionnaires, documentation, observation, while the population is the entire number of fourth grade students at MI Muhammdiyah 03 Weru-Paciran, totaling 35 students and 25 being taken as samples. To analyze the final results the author uses the Product Moment formula with the formula: rxy= (∑xy)/√((∑x^2 )(∑y²)). In this study, the results obtained from data analysis using the Product Moment formula which the results reached 1.0208 were rounded up to 1. So the results and conclusions can be obtained that playing Playstation games is very influential on student achievement in the Aqidah Akhlak class IV study at MI Muhammdiyah 03 Weru-Paciran.

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Journal Info

Abbrev

mahasiswa

Publisher

Subject

Religion Education

Description

JMP adalah jurnal berkala STIT Muhammadiyah Paciran khusus mahasiswa pendidikan yang terbit dua kali dalam satu Tahun, April dan Oktober. Dewan penyunting menerima tulisan berupa kajian analisis atau hasil penelitian dalam pendidikan umum maupun pendidikan Islam. Panjang tulisan 15-20 halaman A4 ...