JITU : Journal Informatic Technology And Communication
Vol 6 No 1 (2022)

Pengembangan Aplikasi Pembelajaran Interaktif Olahraga Bodyweight Trainning di Rumah Berbasis Android dengan Metode Multimedia Development Life Cycle

Adi Purnomo (Universitas Kristen Surakarta)
SM. Santi Winarsih (Universitas Kristen Surakarta)
Omega Rimba Gemilang (Universitas Kristen Surakarta)



Article Info

Publish Date
22 Jun 2022

Abstract

In this study, an Android-Based Home Workout Interactive Learning Application was made with the Multimedia Development Life Cycle Method. This Home Workout application is used to help beginners who want to exercise during this pandemic in learning daily exercise movements at home with minimal equipment. Making this Android-Based Home Workout Interactive Learning application using android studio and XML. XML is used to create user interfaces. Application design uses UML (Unified Modeling Language) modeling, which includes diagrams such as Activity Diagrams, Sequence Diagrams, Class Diagrams, Use Case Diagrams. The use of Android is because Android is currently used by some Indonesian people and even the world and the technology is classified as the latest technology. This Home Workout Interactive Learning application will display menus such as muscle groups, full body menus, training schedules, and quizzes. With this android-based application, users will be more interested and easy to learn. Keywords— Workout, Interactive, muscle

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Journal Info

Abbrev

jitu

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Library & Information Science

Description

JITU : Journal Informatic Technology And Communication adalah terbitan berkala ilmiah yang fokus pada teknologi informasi dan komunikasi yang berbentuk kumpulan/akumulasi pengetahuan baru, pengamatan empirik atau hasil penelitian, dan pengembangan gagasan atau usulan baru. Beberapa sub bidang ilmu ...