PROCESSOR Jurnal Ilmiah Sistem Informasi, Teknologi Informasi dan Sistem Komputer
Vol 16 No 1 (2021): Processor

PENERAPAN KONSEP E-LEARNING DENGAN METODE GAMIFIKASI UNTUK MENINGKATKAN KUALITAS PEMBELAJARAN DI PERGURUAN TINGGI

Hendri (STIKOM Dinamika Bangsa)
Feliks (Unknown)



Article Info

Publish Date
26 Apr 2021

Abstract

To meet the needs of digital transformation, Indonesia needs young people who are able to compete globally. The education industry has taken advantage of this trend by integrating new methods such as virtual collaboration, mobile learning applications and enhanced learning technologies. In this study, researchers tried to apply the concept of Elearning / distance learning using the gamification method so as to improve the quality of learning in higher education. Gamification method provides additional motivation to ensure students (learners) follow complete learning activities and the ability to solve problems.

Copyrights © 2021






Journal Info

Abbrev

processor

Publisher

Subject

Computer Science & IT

Description

Jurnal PROCESSOR merupakan Jurnal yang diterbitkan oleh STIKOM DINAMIKA BANGSA JAMBI. Jurnal ini terbit 2 kali dalam setahun yaitu pada bulan April dan Oktober. Misi dari Jurnal PROCESSOR adalah untuk menyebarluaskan, mengembangkan dan menfasilitasi hasil penelitian mengenai Ilmu bidang informatika, ...