Jupiter
Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022

Efektivitas Penggunaan Motion Graphic Sebagai Media Pembelajaran Augmented Reality Pada Program Studi Teknologi Informatika Multimedia Digital Politeknik Negeri Sriwijaya

Adi Sutrisman (politeknik negeri sriwijaya)



Article Info

Publish Date
16 Feb 2023

Abstract

Abstract Motion graphics are often used to describe various graphic design solutions to create a dynamic and effective communication design to convey information. Making Augmented Reality learning media based on motion graphic animation. This learning media will be delivered in the Enterprise Social Multimedia Practicum and Augmented Reality Practicum courses in the Digital Multimedia Information Technology Study Program. The methodology used in making this learning media is the Luther method and the Likert Scale. Making learning media for making augmented reality uses a type of animation in the form of motion graphics, producing a video of 9 minutes 20 seconds in *mp4 format. Based on the results of data analysis obtained from alpha and beta respondents, it can be seen that the animated video motion graphic learning media for making Augmented Reality provides information that is easy to understand so that it can be used as a learning medium. Keywords: Media, Augmented Reality, Motion Graphic

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Journal Info

Abbrev

jupiter

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Industrial & Manufacturing Engineering Library & Information Science

Description

Tentang Jurnal Ini Fokus dan Ruang Lingkup Bidang kajian yang dapat dimuat pada jurnal Jupiter meliputi dan tidak terbatas pada: Mobile Computing Image Processing Computer Graphic Artificial Intelligence Information Retrieval Computer Vision Algorithm & Complexity Data Mining Information System ...