Gemilang: Jurnal Manajemen dan Akuntansi
Vol. 3 No. 2 (2023): April : Jurnal Manajemen dan Akuntansi

Gamification's Influence on Tokopedia E-Commerce Repurchase Intentions

Muhammad Nur Afiat (Universitas Halu Oleo)
Syamsu Rijal (Universitas Negeri Makassar)
Rifani Akbar Sulbahri (Universitas Tridinanti)
Fachrurazi Fachrurazi (IAIN Pontianak)



Article Info

Publish Date
01 Mar 2023

Abstract

This study aims to examine the effect of gamification with the indicators studied consisting of rewards, points, levels and leaderboards on the use of e-commerce applications and repurchase intentions. This research method is quantitative with data collection techniques using survey techniques using questionnaires. The sampling technique uses a purposive sampling technique. The research sample was 97 Business Management Students at Bandung Islamic University. The results of the study show that gamification has a positive effect on the use of e-commerce applications, while it has no effect on repurchase intention. The results also show that the use of e-commerce applications has a positive effect on repurchase intentions in e-commerce.

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Journal Info

Abbrev

gemilang

Publisher

Subject

Humanities

Description

berfokus pada penerbitan artikel berkualitas tinggi yang didedikasikan untuk semua aspek penelitian, masalah, dan perkembangan terbaru di bidang Ilmu Manajemen. Topik dalam Jurnal ini berkaitan dengan aspek apapun dari manajemen, namun tidak terbatas pada topik berikut : Manajemen Sumberdaya Manusia ...