Journal of Computer Engineering: Progress, Application and Technology
Vol 1 No 03 (2022): November 2022

Application Of Artificial Intelligence In Indonesian Debate Education Game

Hanif Kukuh Raharjo (Telkom University)
Andi Nurfita F (Telkom University)
Nurya Fahru Rosyidin (Telkom University)
Tito Waluyo Purboyo (Telkom University)
Ratna Astuti Nugrahaeni (Telkom University)



Article Info

Publish Date
24 Nov 2022

Abstract

Over time, educational games that exist is increasing. It is very unfortunate that there are some educational games that are too focused on the educational aspect so that they forget their identity as games that aim to relieve fatigue. This research was conducted to avoid this problem. To provide an interesting experience from the game being played, the artificial intelligence system is implemented, the first one is Bezier Curve Algorithm. An algorithm that forms a curve trajectory that will become a cross motion of obstacles. Finite State Machine for the Non-Player Character (NPC) behavior. The last one is Fuzzy Mamdani algorithm, it is an algorithm that will be used in calculating the score in the game. By applying all the algorithm to some aspects of the game, there will be an interesting experience in every game play, because one gameplay will not be similar to the previous one. This game was developed on the Android platform. The test was conducted on 33 high school/vocational high school students with the age range (15-20 years). The results obtained, 97% of respondents agree that the game is interesting for them and 90.9% feel interested in Indonesian debate after playing the game.

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Journal Info

Abbrev

cepat

Publisher

Subject

Computer Science & IT

Description

CEPAT is a peer-reviewed journal that is published quarterly (every three months) in February, May, August and November. CEPAT is published by the Department of Computer Engineering, School of Electrical Engineering, Telkom University, and was first published in May 2022. CEPAT aims to encourage ...