Edcomtech Jurnal Kajian Teknologi Pendidikan
Vol 8, No 1 (2023)

Physical Activity with Play and Game Model to Improve the Cognitive of Elementary School Students

Humaid Ali Hasan (Universitas Negeri Malang)
Sapto Adi (Universitas Negeri Malang)
Eko Hariyanto (Universitas Negeri Malang)
Arus Khongrungchok (Rajamangala University of Technology Krungthep Thailand)
Herlina Ike Oktaviani (Universitas Negeri Malang)
Otto Fajarianto (Universitas Negeri Malang)



Article Info

Publish Date
12 Jul 2023

Abstract

Elementary school age is a period of physical growth and movement that plays an important role in the formation of quality individuals. Through physical movements in the form of games that continue to provide optimal development in children both cognitive maturity and motor development. Sports with a play-and-game system can increase the growth of neurons in the brain and stimulate the growth of new neurons in the hippocampus. Meanwhile, physical education learning in elementary schools is still teacher-centered and there is still a lack of variety of learning models. Based on the above problems, the play-and-game model can be used as a monotonous and less interesting learning solution. This learning is effective and innovative because it can provide learning experiences both from cognitive, motor, and affective aspects. Engaging in physical activity will positively affect all systems: cardiovascular, respiratory, hormonal, immunological, and nervous systems. In addition, a large development of the frontal and temporal lobes at the age of children 7-12 years. The brain will become more rapidly developed so that it will make faster cognitive improvement. The Play and game model can improve academic performance both in memory, memory, and learning.

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Journal Info

Abbrev

EDCOMTECH

Publisher

Subject

Arts Humanities Education Social Sciences

Description

Edcomtech is a journal in the field of educational technology which contains conceptual studies and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of educational technology, design and ...