This research is motivated because learning activities are not accustomed to using media as a tool so that it makes students' enthusiasm for learning low which has an impact on not achieving the predetermined minimum completeness criteria. The research subjects were the fifth grade students of SDN Cipicung, totaling 21 students. This study aims to determine the effect of the use of educational games-based Educandy learning media on students' cognitive learning outcomes. The media used in this research is educational games-based Educational Application media. While the method used in this study is a Pre-Experimental research method of One Group Pretest-Posttest, the purpose of using this method is to see whether there is an effect of using educational games-based Educandy learning media on students' cognitive learning outcomes before and after using the media. The data collection technique used a written test in the form of multiple choice, totaling 20 questions. The analysis technique used in processing the research data is the Shapiro Wilk normality test, the Levene homogeneity test and the Paired Sample T-Test hypothesis test using the SPSS version 25 application.
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