J-SAKTI (Jurnal Sains Komputer dan Informatika)
Vol 7, No 2 (2023): EDISI SEPTEMBER

Rancang Bangun Gim Edukasi Materi KPK dan FPB Menggunakan Metode Multimedia Development Life Cycle

Julius Bata (Universitas Katolik Indonesia Atma Jaya, Jakarta, Indonesia)



Article Info

Publish Date
30 Sep 2023

Abstract

Educational games have developed as a promising alternative to traditional learning approaches and are now widely used in various educational settings. Empirical research has demonstrated that adopting educational games as educational tools improves students' learning and motivation, especially in mathematics. This study aims to design and develop an educational game for elementary school mathematics learning, especially the topics of Least Common Multiple (LCM) and Greatest Common Divisor (GCD). For this purpose, we apply the Multimedia Development Life Cycle, which consists of six steps: concept, design, material collecting, assembly, testing, and distribution. The game was developed by using the Unity game engine and tested using black box testing. As a result, all the primary functions in the game were valid. For future studies, we intend to conduct user studies with elementary students.

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Journal Info

Abbrev

jsakti

Publisher

Subject

Computer Science & IT

Description

JSAKTI adalah jurnal yang diterbitkan oleh LPPM STIKOM Tunas Bangsa Pematangsiantar yang bertujuan untuk mewadahi penelitian di bidang Manajemen Informatika. JSAKTI (Jurnal Sains Komputer dan Informatika) adalah wadah informasi berupa hasil penelitian, studi kepustakaan, gagasan, aplikasi teori dan ...