Jurnal Guru Komputer
Vol 3, No 2 (2022): JGrKom: September 2022

Designing Augmented Reality-Based Learning Multimedia Using Demonstration Methods to Improve Student Cognition in Basic Computer and Network Subjects

Alvon Fadilah (Universitas Pendidikan Indonesia)
Wawan Setiawan (Universitas Pendidikan Indonesia)
Herbert Siregar (Universitas Pendidikan Indonesia)



Article Info

Publish Date
14 Nov 2023

Abstract

Basic Computer and Network subjects are compulsory subjects for the Computer and Network Engineering expertise program for class X. There are problems found during learning activity in this subject, such as less effective learning methods, the lack of variety in multimedia used by educators, a lack of understanding and student activeness in the learning process are. The aim of this study is to demonstrate a learning method assisted by multimedia learning based on Augmented Reality to determine the cognitive enhancement of students on the anatomy of computer hardware parts. This study used the Comprehensive Life Cycle model (SHM or Siklus Hidup Menyeluruh) model with students of the X grade Computer and Network Engineering Skills Program at SMK Harapan 1 Rancaekek as the sample. The results obtained from this study are: 1) Multimedia learning has obtained a percentage value of 87.32% which is interpreted "Very Good" by media experts. 2) Multimedia learning can improve students' cognitive and obtained an average gain value of 0.65 with the effectiveness criteria "Medium". 3) Students gave good responses to the multimedia created and the assessments of multimedia made an average percentage score of 86,16% is categorized as "Strongly Agree".

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Journal Info

Abbrev

JGrKom

Publisher

Subject

Computer Science & IT Education

Description

The Computer Teacher Journal (JGrKom) (e-ISSN: 2774-7891) is an open-access and peer-reviewed journal, published by the Universitas Pendidikan Indonesia, which is a medium for disseminating research results from scientists and educational practitioners in various fields of pedagogy and technology ...