Dinamika Pendidikan
Vol 9, No 2 (2014): Desember 2014

“DAKOCAN” GAME ASYIK UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PENCATATAN AKUNTANSI PERUSAHAAN JASA

Agusnila, Triawati ( SMA Negeri 1 Bobotsari, Purbalingga Jawa Tengah)



Article Info

Publish Date
22 Jan 2016

Abstract

The learning objectives will be achieved maximally if the teacher can create the comfortable situation for students in the learning process. Therefore, it needs a new alternative way to optimize the learning by applying an accounting game method by using Dakocan media. Dakocan can help facilitating the learning process in the classroom to improve students’ activeness and students’ learning outcomes. The purpose of this study was to determine whether Dakocan can improve the students’ activeness and learning outcomes on Service Company Accounting records. It was a Classroom Action Research conducted in two cycles. The data were collected by observation, interview, documentation, questionnaires, and test. Then, the data were analyzed by percentage analysis and qualitative descriptive analysis. The students’ activeness increased up to 74.08% on the first cycle which it was only 54.05% on the initial observation. The learning completeness (students who achieve mastery learning) was 26 students or 72.22%, meanwhile the average score of daily tests was 78.08%. Then, students’ activeness rose up to 87.35% on the second cycle with the learning completeness was 33 students or 91.67%, and the average score of daily tests was 82.89%. 

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Journal Info

Abbrev

DP

Publisher

Subject

Education

Description

Dinamika Pendidikan (p-ISSN 1907-3720, e-ISSN 2502-5074) is a scientific periodical published by the Department of Economics Education, Faculty of Economics, Universitas Negeri Semarang collaborate with Asosiasi Profesi Pendidik Ekonomi Indonesia (ASPROPENDO), Asosiasi Profesi Pendidikan Akuntansi ...