KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 1 (2022): Kalbisiana

Pengembangan Gim Edukasi Mengenai Narkoba Berbasis Desktop

Muhammad Ahimsa Dhia (Institut Teknologi dan Bisnis Kalbis)
Harya Bima Dirgantara (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
18 May 2022

Abstract

This study discusses the development of an educational desktop-based game that addresses narcotics, psychotropics, and addictive substances. This "Kuis Anti Narkoba" game aims to be an interactive medium for learning about drugs. This game was developed using the Game Development Life Cycle (GDLC) methodology, which has 6 stages: initiation, pre-production, production, testing, beta, and release. The result of this research is a game titled "Kuis Anti Narkoba", which according to the results of test that have been conducted, 13 out of 14 people claim to be positive that this application can be an interesting learning medium about drugs and their types.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...