KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 1 (2022): Kalbisiana

Pengembangan Gim Kuis Pengenalan Sejarah Perang Dunia I Berbasis Desktop

Zanuar Fitrian Ardi (Institut Teknologi dan Bisnis Kalbis)
Harya Bima Dirgantara (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
18 May 2022

Abstract

The purpose of this research is to create an educational quiz game about the introduction of history of World War I desktop-based and can be run on a desktop with a Windows 10 operating system. This game was built using a 2D unity game engine. the method used to make this educational game using the Game Development Life Cycle (GDLC) method. This method consists of 6 stages: Initiation, Pre-Production, Production, Testing, Beta, and Release. In the final results of the educational game about introduction of World War I history with the title "Kuis Perang Dunia 1" has a minimum specification using the Windows 10 operating system. from the total of 12 respondents that have submitted to author, 66.7% of respondents can understanding world war I history after playing this game.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...