KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 1 (2022): Kalbisiana

Pengembangan Gim Edukasi Matematika Trigonometri “Trigo No Bouken” Berbasis Desktop

Yogie Sukandi Wijaya (Institut Teknologi dan Bisnis Kalbis)
Paramaresthi Windriyani (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
18 May 2022

Abstract

The purpose of this research is to develop an educational game as an alternative medium for learning mathematics in trigonometry, especially the special angle of trigonometry in sinus, co sinus, tangent, cosecant, secant and cotangent. This game was developed so users can use alternative media such as computer games to understand the special angles of trigonometry. The method used in this research is Game Development Life Cycle (GDLC). There are six stages of GDLC. They are initiation stage that discusses the concept of the game, pre-production stage that discusses the game design, production stage of the game development using Unity3D game engine, testing stage to test the game's functionality, beta testing stage for the user and release stage to release the game to public. The result of this study is a desktop-based educational game called "Trigo no Bouken" that can be played offline on a computer.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...