KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 1 (2022): Kalbisiana

Pengembangan Typing Game sebagai Sarana Melatih Meningkatkan Kecepatan Mengetik Berbasis Desktop

Muhammad Arsa Adilla (Institut Teknologi dan Bisnis Kalbis)
Paramaresthi Windriyani (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
18 May 2022

Abstract

This research enacts the fast typing via gaming platform. There are four menu options; "Start": will commence the session, "How to Play": is the instructional gameplay guide, "Credits": lists the sources of assets that were used to create the game, "Exit": closes the application. Synopsis: Player will control a spaceship that destroys incoming asteroids. Typing words correctly, will preserve the ship.The Game Development Life Cycle (GDLC) method, was used to produce the game. The GDLC method consists of an initiation stage regarding early game concept, pre-production staging that examines the game application creation process. This game was developed using Unity2D software. Two types of tests were conducted. A Functionality Test, showed the game operating at an optimal level. A User Experience Test outcomes demonstrated, improved user typing speed. Result of this research is through Windows operation based application in .EXE file format.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...