KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 1 (2022): Kalbisiana

Pembangunan Aplikasi Pengenalan Rempah-Rempah Indonesia Menggunakan Augmented Reality Berbasis Android

Sigit Gunawan (Institut Teknologi dan Bisnis Kalbis)
Yulius Denny Prabowo (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
11 Jul 2022

Abstract

The objective of this research is to develop an augmented reality-based Android application for the promotion of Indonesian spices. This application was created using the Multimedia Development Life Cycle (MDLC), which consists of the following stages: Concept, Design, Material Collection, Manufacture, Testing, and Distribution. Developing an application utilizing Unity and Vuforia software. Then, in the design phase of creating application applications, Blender and Adobe Photoshop are utilized. The application utilizes the Black box test and User Experience during the testing phase. This research led to the development of an application called REMPAHAR that provides users with information on Indonesian spices and 3D spice object forms.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...