KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 1 (2022): Kalbisiana

Pemanfaatan Teknologi Realitas Tertambah sebagai Media Pembelajaran Jenis Ikan Air Tawar pada Anak Usia Dini Berbasis Android

Yudistira Anugrah Saputra (Institut Teknologi dan Bisnis Kalbis)
Henri Septanto (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
11 Jul 2022

Abstract

Using Augmented Reality technology, this study aims to create an alternative medium for teaching young children about bream species. Augmented Reality is a technology that permits users to perceive three-dimensional objects (3D). Multimedia Development Life Cycle is used as the software development methodology (MDLC). This method is comprised of the stages of conception, design, material collection, assembly, testing, and distribution. To develop the learning application utilizing Unity and C#. This study yields learning applications of bream species for the Android operating system that can detect markers and display nine species of fish as three-dimensional objects (3D) along with information about each species.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...