KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 2 (2022): Kalbisiana

Pengembangan Gim “FloNa Savior” untuk Edukasi Konservasi Tumbuhan dan Satwa Dilindungi Berbasis Realitas Tertambah

Ricky Yohanes (Institut Teknologi dan Bisnis Kalbis)
Paramaresthi Windriyani (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
26 Jul 2022

Abstract

The purpose of this research is to develop an educational game about conservation protected plants and animals using augmented reality technologies. This game was developed as an alternative learning media to obtain education regarding importance of conversation protected plants and animals. This research uses Game Development Life Cycle (GDLC) method. The method itself consists of six stages, starting from initiation, pre-production, production, testing, beta and release. The final result of this research is an educational game titled "FloNa Savior", it can be played on an ARCore compatible Android device. Based on the beta testing, from 24 respondents, 100% of respondent become more understand about importance of conservation protected plants and animals after playing "FloNa Savior" and 70.8% respondents stated that the augmented reality feature can help them to understand more about educational content.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...