KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 2 (2022): Kalbisiana

Pengembangan Gim Edukasi Pengenalan Patung di DKI Jakarta Berbasis Desktop

Erick Richardo (Institut Teknologi dan Bisnis Kalbis)
Paramaresthi Windriyani (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
26 Jul 2022

Abstract

The purpose of this research is to develop a game to give players insight into the statues in DKI Jakarta, so that players can understand the history of these statues. The statues include: Diponegoro Statue, General Sudirman Statue, Moh. Husni Thamrin, Ismail Marzuki Statue, Chairil Anwar Statue, Small Gus Dur Statue, General Ahmad Yani Statue, DR. GSSJ Ratulangi, Hero Statue, Archer Statue, Statue of the Great General A.H. Nasution, Statue of Bung Karno. The method used in making this game is Game Development Life Cycle (GDLC). In the GDLC method, there are several stages, including: Initiation, Pre-production, Production, Testing, Beta, and Release. The result of this research is an educational game "Belajar mengenal Patung di DKI Jakarta". The game development uses a game engine called Construct 2. In this game, there are four displays that players will see, including: Main Menu, Quiz, Learning Sculpture, and How to play.From the beta test results, 9 out of 16 people understand the statue better after playing the game.

Copyrights © 2022






Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...