KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 2 (2022): Kalbisiana

Pengembangan Aplikasi Gim Edukasi Pengenalan Buah-buahan Berbasis Android

Ahmad Syahroni Deniwinata (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
26 Jul 2022

Abstract

The purpose of this research is to develop an educational game as an alternative medium in learning English based on Android, entitled "Fruit POP". The game is developed using Unity and the C# programming language. The development method used in this research is Game Development Life Cycle (GDLC) with 6 stages, namely Initiation, Pre-Production, Production, Testing, Beta, and Release stages. The game can be played offline and can be downloaded by android smartphone users. The final result of this study is the data obtained by beta testing with 52.4% results stated that respondents answered "agree" and 28,6% respondents answered “very agree” that this game can be an alternative learning media.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...