KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 9 No. 2 (2023): Kalbisiana

Pembuatan Gim "Equilibrista" untuk Melatih Keterampilan Mengetik Pengguna Komputer

Aditya Victory Winata (Student)



Article Info

Publish Date
23 Jun 2023

Abstract

This study aims to create a game application that can be used to practice typing skills, so that typing errors that occur when using keyboard are expected to be reduced. The method used to develop games in this research is Game Development Life Cycle (GDLC), and the game engine used is Unity, with C# as the programming language. User or beta testing was carried out on 10 early users to get input about the Equilibrista game. From the results of the tests, regarding the statement that the Equilibrista game can be a fun typing practice tool, 10% of respondents answered netral, 90% of respondents answered agree. Regarding the reduction of typos after playing the game Equilibrista, as many as 10% of respondents answered strongly disagree, 20% of respondents answered disagree, and 70% of respondents agree.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...