KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 3 (2022): Kalbisiana

Pengembangan Aplikasi Media Pembelajaran Pengenalan Binatang untuk Usia Dini dengan Realitas Tertambah Berbasis Android

Abdul Habib Hadil (Institut Teknologi dan Bisnis Kalbis)
Harya Bima Dirgantara (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
03 Oct 2022

Abstract

The purpose of this research is to develop Learning Media for Animal Recognition by utilizing Augmented Reality technology that runs on smartphones. Augmented reality is a technology in smartphones that can visualize virtual objects such as 2D and 3D models in the real world. This research uses the Multimedia Development Life Cycle method to develop applications. Application development is equipped with an explanation information feature. This research uses Unity software as a tool for application development and Vuforia Software Development qwerty regarding the use of augmented reality technology. The results of the application development in the form of a file with the extension. Apk in order to see real animals and test results, 80% (4 people) of respondents stated that this application is easy to use to recognize animal names for an early age with augmented reality.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...