Aisyah Journal of English Language Teaching
Vol. 1 No. 1 (2022): Aisyah Journal of English Language Teaching (AIJELT)

THE INFLUENCE OF USING BELIVE IT OR NOT GAME TO IMPROVE STUDENTS' READING ABILITY

Arif Wicaksono, Garda (Unknown)



Article Info

Publish Date
29 Nov 2022

Abstract

The objective of the research was to find out the influence of Believe it or not games. In this research, the researcher used a quantitative method research design by using an experimental design. For the main technique, the researcher uses a multiple choices test which test consists of 50 items tests each item consisted of five options A, B, C, and D. In this research shows that in data analysis the researcher uses a T-test and got that t test≥ t-table: 6.82≥2.00 and 6.82≥2.66. So, Ho is rejected and Ha is accepted. So, it concluded that teaching reading through Believe it or not the game has a significant influence on students’ reading ability.

Copyrights © 2022






Journal Info

Abbrev

AIJELT

Publisher

Subject

Education Languange, Linguistic, Communication & Media Other

Description

The scope of this journal is in learning and instruction area which provides a platform for the publication of the most advanced scientific researches in the areas of learning, development, instruction and teaching at English Education. The journal welcomes original empirical investigation. The ...