Jurnal Inovasi Teknologi Terapan
Vol. 2 No. 1 (2024): Jurnal Inovasi Teknologi Terapan

Pembuatan Game Edukasi Bahasa Inggris Untuk Meningkatkan Kosakata Bagi Peserta Tidar

Farhan Hanif, Muhammad (Unknown)
Andriyanto, Sidhiq (Unknown)
Mubaroh, Sari (Unknown)



Article Info

Publish Date
28 Feb 2024

Abstract

Technology is growing rapidly and has affected many aspects of life today. Technology is being used more and more frequently and the most utilized language is English. Tidar English Course provides tutoring for English, but Tidar 7th and 8th grade participants have difficulty in learning and memorizing English vocabulary. To overcome these problems, an application is made to help Tidar 7th and 8th-grade participants learn vocabulary with educational game media. Learning will be packaged into a crossword puzzle game so that it can train their vocabulary by finding the right answer in the crossword puzzle boxes that have been provided. The development method in this research is using Game Development Life Cycle (GDLC), and the testing method uses the User Acceptance Test (UAT). The system testing in this study uses black box testing. User Acceptance Test (UAT) testing submitted to the teacher gets 100% of Tidar 82.44% for grade 7 Tidar participants and 84.22% for grade 8 Tidar participants. It can be concluded that the results of the three User Acceptance Tests (UAT) get the criteria "Very Feasible"

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Journal Info

Abbrev

jitt

Publisher

Subject

Agriculture, Biological Sciences & Forestry Computer Science & IT Electrical & Electronics Engineering Mechanical Engineering

Description

About the Journal Jurnal Inovasi Teknologi Terapan (JITT) dikelola oleh Politeknik Manufaktur Negeri Bangka Belitung sebagai wadah rutin bagi sivitas akademika dan praktisi dalam berbagi pengetahuan, temuan, dan pengalaman dalam hal inovasi teknologi terapan yang berkelanjutan. JITT ini merupakan ...