Biner : Jurnal Ilmu Komputer, Teknik dan Multimedia
Vol. 2 No. 2 (2024): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia

Penerapan Metode Waterfall Dalam Perancangan Aplikasi Kasir Berbasis Desktop PT. Lafiye Mode Indonesia

Fairuz Dzulfiqar, Muhammad (Unknown)
Absar Abdallah, Zidan (Unknown)
Reza Pahlevi, Zulfikar (Unknown)
Saprudin (Unknown)



Article Info

Publish Date
26 Jun 2024

Abstract

As time progresses, technology continues to develop, following the increasing human needs for technology. The demand for computers and application programs has been steadily rising and evolving. In contemporary life, nearly every aspect requires technological assistance, including the aspect of conducting transactions. One of the most frequently used technologies in transactions with clients is the cashier application. Desktop-based cashier applications offer numerous advantages, such as easier accessibility from anywhere and time-saving data processing during sales transactions. PT. Lafiye Mode Indonesia has been conducting its sales transactions using Microsoft Excel, but due to the large volume of data processed, which often amounts to hundreds of entries, errors frequently occur, leading to unrecorded transaction data. Therefore, a cashier application is essential for any business field. This paper presents the design and development of a desktop-based cashier application aimed at recording every sold item and incoming funds more accurately in a database. The desktop-based cashier application will assist PT. Lafiye Mode Indonesia in facilitating transactions with clients and ensuring better-organized data recording, thereby making the administrative system more transparent in all aspects.

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Journal Info

Abbrev

Biner

Publisher

Subject

Humanities Computer Science & IT Engineering Industrial & Manufacturing Engineering Materials Science & Nanotechnology Transportation

Description

1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan ...