Sisforma: Journal of Information Systems
Vol 1, No 1 (2014): May 2014

Strategy to Avoid Negative Perception on Game

Yedija Prima Putra (Department of Information System, Faculty of Computer Science, Soegijapranata Catholic University, Semarang, Indonesia)
Hendra Prasetya (Department of Information System, Faculty of Computer Science, Soegijapranata Catholic University, Semarang, Indonesia)



Article Info

Publish Date
31 May 2014

Abstract

In the beginning, games are made to provide entertainment. But, with the interesting entertainment, some game developers use that just for their own benefit. Moreover, many of them including elements of violence and pornography on their games. That is just only to make more profit for them. Thats why some parents are anxious and have a bad view of games. But, not all of the games have elements of violence and pornography. Some of developers make game which is including educational value. "Crazy Machines 2" is one of many games which has educational value. This is one of the ways to Avoid Negative Perception on Game. Key Word : game, creativity, strategy, avoid negative perception

Copyrights © 2014






Journal Info

Abbrev

sisforma

Publisher

Subject

Computer Science & IT Education Engineering Library & Information Science

Description

SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA ...