Sisforma: Journal of Information Systems
Vol 4, No 2 (2017): November 2017

Graphic Design Of “Green Mission” Education Game Using Software Based On Vector

Nur Yanti (Information Systems Department, Faculty of Computer Science Soegijapranata Catholic University)
Ridwan Sanjaya (Information Systems Department, Faculty of Computer Science Soegijapranata Catholic University)
FX. Hendra Prasetya (Information Systems Department, Faculty of Computer Science Soegijapranata Catholic University)



Article Info

Publish Date
18 Jan 2018

Abstract

Educational game is a digital game in its design using the elements of education and in it support teaching and learning by using technology that is interactive media. Generally an educational game has a fun look, an easy-to-use menu, as well as color combinations that are used that are GUI-based (Graphic User Interface) so as to create appeal to users. Because it is undeniable that the human brain tends to more quickly capture learning through visual images rather than writings. Therefore, graphic design of an educational game becomes one of the important points. Software applications become one of the solutions in making game design, one of which is a vector-based software applications. There are various software that can be used in accordance with the function and usefulness of each. But in general the way the software works almost same.

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Journal Info

Abbrev

sisforma

Publisher

Subject

Computer Science & IT Education Engineering Library & Information Science

Description

SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA ...