Proceeding of the Electrical Engineering Computer Science and Informatics
Vol 1: EECSI 2014

Populating 3D Cities: A True Challenge

Daniel Thalmann (Nanyang Technological University)



Article Info

Publish Date
20 Aug 2014

Abstract

In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes andimpostors. Techniques to introduce variety in crowds including colors, shapes, textures, individualanimation, individualized path-planning, simple and complex accessories are explained. We also present ahybrid architecture to handle the path planning of thousands of pedestrians in real time, while ensuringdynamic collision avoidance. Several behavioral aspects are presented as gaze control, group behaviour, aswell as the specific technique of crowd patches.

Copyrights © 2014






Journal Info

Abbrev

EECSI

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering

Description

Proceeding of the Electrical Engineering Computer Science and Informatics publishes papers of the "International Conference on Electrical Engineering Computer Science and Informatics (EECSI)" Series in high technical standard. The Proceeding is aimed to bring researchers, academicians, scientists, ...