cover
Contact Name
Muhammad Yunus
Contact Email
m.yunus@polije.ac.id
Phone
-
Journal Mail Official
jtim.sekawan@gmail.com
Editorial Address
Jl. Bandeng No.25, Bintaro, Kec. Ampenan, Kota Mataram, Nusa Tenggara Bar. 83511
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
JTIM : Jurnal Teknologi Informasi dan Multimedia
ISSN : 27152529     EISSN : 26849151     DOI : https://doi.org/10.35746/jtim.v2i1
Core Subject : Science,
Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, Information Retrievel (IR), Computer Network & Security, Multimedia System, Sistem Informasi, Sistem Informasi Geografis (GIS), Sistem Informasi Akuntansi, Database Security, Network Security, Fuzzy Logic, Expert System, Image Processing, Computer Graphic, Computer Vision, Semantic Web, Animation dan lainnya yang serumpun dengan Teknologi Informasi dan Multimedia.
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 2 No 3 (2020): November" : 5 Documents clear
Penerapan Algoritma Naive Bayes Untuk Mengklasifikasi Pengaruh Negatif Game Online Bagi Remaja Milenial Nungky Asmiati; Fatmawati
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 3 (2020): November
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i3.102

Abstract

In this modern era, the use of electronics such as cellphones, computers, laptops and others quite widely used for various needs. Information technology that is very developed today brings changes and affects social life. One of the problems in society is the large influence of online games because online games themselves have an attraction that makes people more fun playing than learning. It evidenced by the large number of millennial adolescents spending their daily time in front of computers or smartphones instead of books, and the lack of socializing is also one of the negative effects of playing online games and harms their health. To solve these problems, the classification method used is the naïve Bayes algorithm method, for classification in the form of online game user data as a whole, namely based on name, gender, age, number of days, duration and classification in the form of addiction and not addiction (normal). Therefore, this naïve Bayes algorithm can predict future opportunities based on past experiences. The results of the study of 100 online game user data in normal conditions were 78 respondents, and addiction was 22 respondents from the results of both concluded that the research results of millennial adolescents online game users were declared normal with an overall accuracy of 89.00%. Addicted recall class 77.27%, normal recall class 92.31%, addicted precision class 73.91%, normal precision class 93.51%.
Aplikasi Penerimaan Siswa Baru dan Informasi Akademik Berbasis Web Jufrison Benyamin Merukh; Emerensiana Ngaga; Frengky Tedy
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 3 (2020): November
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i3.105

Abstract

New Student Admission is an activity that will always be carried out every year by schools, both public and private schools in attracting new students. The process of admitting new students needs doing quickly and precisely to support the educational process in each school. There are currently not many schools in East Nusa Tenggara that develop new student admission information system and Academic Information online. With the benefit and ease of existing technology, this new student admission information system and Academic Information set by each school. The New Student admission and Academic Information System at the Christian High School Kesetnana Soe currently still use a manual system where information on new student admissions distributed through brochures, the registration process for new students is still by filling in the form provided by the committee, data entry is not accurate, and it takes too long. Of these problems, the purpose of this research is to build an application to assist the school in the web-based admission process for the process to run effectively and efficiently. This software development uses the waterfall method, and the programming language used is PHP and MYSQL as the database. The result of this research is a system that can help make it easier for students to register and see the results of graduation anywhere and make it easier for teachers to input school academic information data online.
Sistem Informasi Penjualan Label Printing pada PT. Citrajaya Labelindo Eni Pudjiarti; Muhammad Tabrani
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 3 (2020): November
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i3.106

Abstract

In this day and age, it takes a sound system to increase sales. The increase or development of sales is the goal of each company. There's a lot to do to increase sales, including a good marketing strategy. It is necessary for a medium to publish information, whether information about the company or goods to be sold. One of the media that can use is the internet. Companies can use the internet as a tool to publish various information or can make sales online or called E-Commerce. With e-commerce information or deals can be accessed wherever and whenever customers need. E-Commerce is one of the technologies applied within PT. Citrajaya Labelindo. Based on the description above, the author tried to create a design label printing sales website that aims to promote and provide information about the product, product price and product details quickly and updated. The use of the website expected to expand the marketing reach of the product without being limited by space and time, so as to increase sales. The website-based sales system was developed using waterfall development methods, with the PHP programming language and database used being MySQL.
Aplikasi Kurir Mobil Pick Up Berbasis Mutli Platform Novaely Rachman; Pahrul Irfan
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 3 (2020): November
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i3.108

Abstract

Problem faced by goods delivery service providers today is that there are found consumers they have difficulty in finding couriers to transport large goods, thus causing consumers to have to go to the owner of a pickup car or delivery service provider, it can take a lot of time and cost. To solve the problem, there is currently no system that facilitates consumers in ordering couriers optimally. Therefore, it requires a delivery system that can order couriers only through a smartphone owned. The result that was wanted to be achieved in this study was the creation of a multiplatform based courier ordering system with a REST web service architecture that can be accessed through computer and Android platforms. With the construction of this system testing of the web service, the test results of the web service function stated that, all functions tested show valid results, this means that the entire web service function on the application, already fulfilled the design, in addition to testing against the web service, conducted also the black box trial, based on the black box test results, it is concluded that the application created, already according to the design, is proven by all the parts tested showing valid status
Implementasi Progressive Web Apps (PWA) Menggunakan Laravel Dan Vue.Js dalam Pembuatan Aplikasi Penyedia Jasa Freelance Adriyansah Efendi Noor; Pahrul Irfan
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 3 (2020): November
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i3.109

Abstract

Vocational High School or in Indonesian abbreviated as SMK, is a government program that was built with the aim that students can have expertise in certain fields and can be the initial capital for them in looking for work. An accredited educational curriculum and the many practical activities provided to students can also ensure that SMK graduates are ready to enter the workforce. However, in today's world of work, it requires workers who, in addition to having skills, must also have work experience. There are events held by the government regarding Job Vacancy info which are held only a few times a year so that more participants are participating and the unemployment rate in the regions is getting higher. Based on the above problems, the authors provide a solution by creating a "Freelance Service Provider Application" which is expected to bring together workers and job seekers. The application is made web-based so that it can be easily accessed through various types of devices. The author also implements Progressive Web Apps technology or also known as PWA so that it can be more easily accessed on mobile devices. Based on the results of the discussion on the implementation of PWA technology for making applications for freelance service providers, this can be a means for the public and prospective workers to meet and conduct transactions. So based on the questionnaire data obtained from the respondents, it can be concluded that the research carried out was successful and it is felt that it can help the graduates of SMK 3 Mataram to get jobs and also work experience

Page 1 of 1 | Total Record : 5