cover
Contact Name
Bakhtiyar Hadi Prakoso
Contact Email
bahtiyar.hp@gmail.com
Phone
+6282257197272
Journal Mail Official
bios@sinergis.org
Editorial Address
Perum. Griya Mangli Indah Blok AF-18 RT. 02 RW. 04, Kel. Mangli, Kec. Kaliwates, Kab. Jember, Jawa Timur, 68136
Location
Kab. jember,
Jawa timur
INDONESIA
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer
ISSN : -     EISSN : 27220850     DOI : https://doi.org/10.37148/bios
Core Subject : Science,
BIOS: Jurnal Teknologi Informasi dan Rekayasa Komputer (e-ISSN. 2722-0850) is a scientific journal in the field of information technology and computer engineering managed by the Asa Professional Research & Development Center (PUSLITBANG), Jember, East Java, Indonesia. This journal is managed by lecturers and practitioners who come from various university backgrounds in Indonesia, especially Jember, East Java.The BIOS journal is published 2 (two) times a year, namely every March and September. The BIOS journal published in each edition consists of 5-10 articles per volume. The focus and scope of this journal are in the field of Information Technology and others that are still knowledge related, including: Databases System Data Mining / Web Mining Data Warehouse Artificial Intelligence Business Intelligence Cloud & Grid Computing Decision Support System Human-Computer Interaction Mobile Computing & Application E-System Machine Learning Deep Learning Information Retrieval (IR) Computer Network Multimedia System Information System Geographic Information System (GIS) Accounting information system Database Security System & Network Security Cryptography Fuzzy Logic Expert System Image Processing Computer Graphic Computer Vision Semantic Web e-Health and others related to Information Technology and Computer Engineering.
Articles 5 Documents
Search results for , issue "Vol 1 No 1 (2020): March" : 5 Documents clear
Implementasi Metode Luther untuk Pengembangan Media Pengenalan Tata Surya Berbasis Virtual Reality Adhe Pandhu Dwi Prayogha; Mudafiq Riyan Pratama
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 1 No 1 (2020): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3294.343 KB) | DOI: 10.37148/bios.v1i1.3

Abstract

The purpose of virtual reality is to enable a motor and cognitive sensor activity ofsomeone in the artificial world created digitally to become imaginary, symbolic orsimulate certain aspects in the real world [1]. This technology is applied to the mediaintroduction of the solar system using the Luther method. The Luther Method consistsof 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing, andDistribution. Luther method has advantages compared to other methods because thereare stages of material collecting which is an important stage in the development ofmultimedia and this Luther method can be done in parallel or can go back to theprevious stage [2]. At the Assembly stage the implementation uses the Unity Engineand Google VR SDK for Unity, the result is a virtual reality application that can displaythe solar system with 3-dimensional objects and an explanation is available on eachobject. While testing the blackbox on a variety of Android devices with differentspecifications. From the results of the application of the Luther method, it is verystructured and can run well in the development of multimedia applications, while theresults of testing, this Android-based virtual reality application cannot run on devicesthat do not have Gyroscope sensors and can run on devices with a minimumspecification of 1GB RAM will but the rendering process on 3D objects is slow.
Rancang Bangun Aplikasi Puzzle Tokoh Walisongo Metode Steepest Ascent Hill Climbing Berbasis Android Khairil Anam; Eko Duwi Prastiyo
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 1 No 1 (2020): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (764.532 KB) | DOI: 10.37148/bios.v1i1.4

Abstract

Game is one of the applications that can improve one's development and thinkingpower. When someone plays the game, it is indirectly required to complete the missionand obstacles in the game. That is why playing games can be said to enhance one'sdevelopment and thinking power. One game that can improve the development of one'sthinking power is a puzzle game. Puzzle is a game that is played in pairs and pairs, soas to produce something that has been determined by a system. This puzzle game isvery popular with children, adolescents, adults and also parents. Stepest Ascent HillClimbing searches based on the best heuristic value. In this case the use of the operatordoes not determine the inventor of the solution. Steepest Ascent Hill Climbing is analgorithm method that is widely used for optimization problems
Sistem Pakar Diagnosa Penyakit Tanaman Bawang Merah Menggunakan Metode Certainty Factor Mohammad Fathor Rosi; Bakhtiyar Hadi Prakoso
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 1 No 1 (2020): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1174.721 KB) | DOI: 10.37148/bios.v1i1.5

Abstract

The lack of knowledge of farmers and the unequal counseling about onion diseasefrom experts is a strong reason for the difficulty of overcoming or immediately treateddiseases of onions, for this requires early diagnosis of disease onion plants. Thisresearch uses the Certainty Factor method. This method uses the certainty of an experton the symptoms of each disease. By determining the value of MB (Measure ofBelieve) as the level of confidence in the hypothesis and MD (Measure of Disbelieve)the level of distrust of the hypothesis. After using the Certainty Factor formula, thevalue of each disease will be generated from the new symptoms owned by using thehighest value of each disease, so that is the result of disease diagnosis in shallots. Thisstudy uses as many as 35 data as testing and from these data obtained an accuracyvalue of 85.71%
Sistem Web Pendukung Keputusan Calon Penerima Bantuan Mandi Cuci Kakus di Kabupaten Banyuwangi Galih Hendra Wibowo; Moh. Nur Shodiq; Desyana Ayu Lestari
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 1 No 1 (2020): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (645.278 KB) | DOI: 10.37148/bios.v1i1.6

Abstract

Village community especially Banyuwangi District is still many who have BWT (Bath Wash Toilet) but do not meet the standard. Such as the absence of buildings in accordance with the quality of construction that meet the needs of society. Waste water and bath rooms are disposed of in residential environments. The Government of the Public Works Department has given attention in addressing this issue through the development assistance of BWT. But in selecting the candidate beneficiaries the election process is still done conventionally. The Decision Support System (DSS) was built to help make it easier to determine the prospective beneficiaries of BWT. There are seven eligibility criteria used to assess prospective beneficiaries. Self-Connection House (CH), monthly dues per family, land contributions, population density level per hectare, individual septic tank ownership, shallow well water quality, kitchen waste water disposal and bathrooms. DSS is processed using Simple Additive Weighting (SAW) method calculation. The SAW method is capable of precise assessment. The calculation of the SAW method is based on the criteria value and the specified preference weight. On the system, there are 8 village data used to test the system process. The highest village Data became the beneficiary village of BWT. Based on the overall level of software quality can be concluded that the level of information system quality in the criteria is very good with a percentage of 94%.
Implementasi QR Code untuk Efisiensi Waktu Pemesanan Menu Makanan dan Minuman di Restoran maupun Kafe Suharianto; Lukman Bahar Agung Pambudi; Angga Rahagiyanto; Gandu Eko Julianto Suyoso
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 1 No 1 (2020): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (524.163 KB) | DOI: 10.37148/bios.v1i1.7

Abstract

The quick response (QR) code provides a fast, easy, convenient, accurate and automatic method of transporting data. By freeing applications and popularizing wireless communications and cellular technology, two-dimensional barcode technology has been used for production, logistics, and sales. To order the benefits of technology to the service sector, for this study, we used various QR code applications in the food or beverage menu service management system in restaurants / cafes. The specific purpose is to allow restaurant waiters to quickly and appropriately provide service to restaurant / cafe customers. Experimental results show that the method developed in this study can significantly improve the service menu, prepare waiters and chefs to provide the right service, shorten the time for ordering the menu, and facilitate the resolution of the problem. Research in actual circumstances will be a full support tool for restaurant / cafe menu services. The results of the test prove agreeing from the point of view of efficiency and cost savings, the new system is fast and efficient, improving very competitive with the release of an improved management system.

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