cover
Contact Name
Betty Masruroh
Contact Email
publisher@um.ac.id
Phone
+6285733562345
Journal Mail Official
jodli@um.ac.id
Editorial Address
PUIPT Disruptive Learning Innovation Universitas Negeri Malang (PUIPT DLI UM) Gedung B15 Lantai 1, Universitas Negeri Malang Jl. Semarang No.5, Kota Malang Jawa Timur, Indonesia
Location
Kota malang,
Jawa timur
INDONESIA
Journal of Disruptive Learning Innovation (JODLI)
ISSN : 27748715     EISSN : 27214486     DOI : http://dx.doi.org/10.17977/um072
Core Subject : Education,
Journal of Disruptive Learning Innovation (JODLI): is an academic, open access journal about concepts, phenomena, and new discoveries that create transformative effects in education based on what the community needs of their time based on three research and development groups, namely: (1) Web / Mobile based Learning Platform with integration of Artificial Intelligent (2) Ubiquitous Education Technology (u-learning) equipped with Augmented Reality, and (3) One-Stop Learning that utilizes data mining and the power of data analysts.
Arjuna Subject : Umum - Umum
Articles 47 Documents
“M-Auto” The Augmented Reality-Based (AR) Learning Media Application for the Finite-State Automata (FA) Reduction Subject of Language and Automata Theory Courses Fajar Ananda Saputra; F Ti Ayyu Sayyidul Laily; Dimas Prasetyo Buseri; Imro’aturrozaniyah Imro’aturrozaniyah; Kartika Candra Kirana
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (560.798 KB) | DOI: 10.17977/um072v1i22020p45-58

Abstract

AbstractA proper learning process should contain innovative, amusing, challenging, and motivating aspects. It should be able to provide an opportunity for the students to develop their creativity and independence based on their interests and talent. Less interesting and tedious classroom learning activity indicates the factor of the students’ learning interest degradation, for example as in the language and automata theory and finite-state automata reduction subject. The current research aims to aid language and automata theory in a learning activity to be easier to acquire. With the Augmented Reality-based learning media, the researcher hopes that the students can develop their understanding and their interest in a learning activity, especially for finite-state automata subjects. The subject of the current research is the Augmented Reality-based application as the learning media for language and automata theory and finite-state automata material. The researcher employs several research methodologies such as literature review, library research, and questionnaire to support the current research. The application is designed according to system development that consists of problem identification, appropriateness study, need analysis, concept designing, content designing, script designing, graphic designing, system production, and system examination. The result of the current research is the AR-based learning media application for the finite-state automata reduction subject of language and automata theory. Keywords: Learning Media, Finite-State Automata Reduction, Augmented Reality
A Poster Digital Sain Media for Humanity Interaction based Interactive Augmented Reality Muhammad Ashar; Azhar Ahmad Smaragdina; Muhammad Iqbal Akbar; Dicki Dwi Prasetya
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (761.499 KB) | DOI: 10.17977/um072v1i12019p7-20

Abstract

Interactive and innovative learning media supported by Augmented Reality (AR) is specifically used in the field of science in helping the development of student learning process at State University of Malang (UM). This media is designed to build the pillar of learning innovation strategy through IT fusion on curriculum and learning. Specifically, the main target in the development of teaching media with interaction through AR mobile media and science posters integrated with virtual communications is to improve the visual capabilities of information. Several stages to be done to realize this service are: 1)build a framework of the system in a comprehensive manner, 2)testing with a number of students as a user response, 3)making showcase and 4)demonstrating application system with multimedia content with science materials with 3D perspective (animation and interactive video). The software engineering method used in this application development is the waterfall model, while the qualitative method approach is needed to measure the effectiveness and efficacy of this AR science product on increasing the level of student understanding after using this media through a questioner. It is expected that with the development of this media will accelerate the formation of learning innovation in life-based learning in UM in the future. In broader impact, this work will be able to make UM as a learning innovation university as the competitive and superior university as well as become a reference in the technology of learning media.
Condition of Students' Mathematical Reasoning Abilities Based on Their Ability to Argue Arlina Trie Cahyono; Susiswo Susiswo; Tjang Daniel Chandra
Journal of Disruptive Learning Innovation (JODLI) Vol 2, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (321.128 KB) | DOI: 10.17977/um072v2i22021p98-112

Abstract

This study aims to reveal the condition of students' reasoning abilities based on the way students argue. This research uses a qualitative-descriptive approach. The subjects in this study were 3 students of junior high school with high reasoning abilities and 3 students with low reasoning abilities who viewed the reasoning ability scores when providing problem solving solutions on the written test. The data obtained in this study were in the form of students' written test scores and the results of student interviews. Interviews were conducted to bring up students 'ability to argue that describe and reveal the condition of students' reasoning abilities in the process of solving problems. The results of students 'arguments are analyzed and adjusted to the model of StephenToulmin's argument which reveals that there are 6 components of the argumentation to show the seriousness of students in arguing in order to obtain valid argument results to assess students' reasoning abilities. The arguments from students succeeded in uncovering 4 conditions that describe the conditions of students' mathematical reasoning abilities. These conditions are: 1) Students who show high reasoning ability in written tests and are able to show their reasoning process in the arguments that are brought up, 2) Students who show low reasoning abilities in written tests but are able to show their reasoning processes in the arguments that are brought up, 3) Students which shows a high reasoning ability in a written test but have not been able to demonstrate the reasoning process in the arguments that are brought up, and 4) Students who show a low reasoning ability in a written test and have not been able to demonstrate their reasoning process in the arguments that are brought up.
Environmental Awareness Character Study of Kuala Langsa Society Siska Rita Mahyuny; Ekariana S. Pandia; Vita Ria Mustikasari; Rizal Nasution
Journal of Disruptive Learning Innovation (JODLI) Vol 2, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (174.703 KB) | DOI: 10.17977/um072v2i12020p30-36

Abstract

Mangrove Forest, located in Kuala Langsa, Aceh Province of Indonesia, is one of the local, regional, national, and international ecotourism destinations. However, there are some issues about the awareness character of the society around Kuala Langsa. This research purpose is to have a better understanding of the people and their knowledge concerning to environmental issues. The technique used in the research was a random sampling interview combined with customized questionnaires as an indicator of understanding about environmental issues awareness taken from 100 respondents. The data value shown by Likert scale as follow: 46.8 percent littering habits, 33 percent toilet sanitation, 36.2 percent reuse of product. The research concludes the awareness character of Kuala Langsa society influenced by the educational level, economic condition, and their opportunity to gain access to the next level of educational grade, and also low frequency of government appeal to the society of how important to always maintain and preserve the Kuala Langsa Mangrove.
Post-Learning Cycle, a Web-Based Formative Assessment Model on Physics Learning Temperature and Heat Matter Ediyanto Ediyanto
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (216.393 KB) | DOI: 10.17977/um072v1i22020p1-14

Abstract

Web-based formative assessment model in the current study divided into three cycles of a pre-learning cycle, learning cycle, and post-learning cycle. Previous research in the pre-learning stage, web-based formative assessment models can provide feedback quickly and can improve students' understanding of concepts. The current study develops the post-learning cycle, a web-based formative assessment model in physics specifically for heat and temperature materials in vocational school students grade X. The present study is used in the research and development method. Post-learning cycle, a web-based formative assessment model developed with six stages: 1) the collection of information and drafting, 2) planning, 3) establish initial product, 4) validate the initial product, 5) revisions, and 6) trial in the field. As a result, the post-learning cycle, a Web-Based formative assessment model is divided into three stages: diagnostic test, recording, and feedback. Based on trial results, it was found that the post-learning cycle, a web-based formative assessment model can help teachers and students to get quick feedback. Rapid feedback can help students to gain an understanding of the concept quickly and can help teachers to find students so that problems can be solved promptly. This formative assessment model can be used as a tool for assessment and evaluation of the achievement of student learning outcomes. In the future, a post-learning cycle, a Web-Based formative assessment model, can be used for learning other than physics.
Learning Arduino as a Simple River Water Level Detection System Based on Ultrasonic Sensors Bertha Anggita Purwandani; Dimitra Ega Lianny; Melani Fitri Anggraeni; Putri Fauziah; Nugroho Adi Pramono; Rahmat Hartawan
Journal of Disruptive Learning Innovation (JODLI) Vol 3, No 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (351.062 KB) | DOI: 10.17977/um072v3i12021p26-33

Abstract

Current technological advancements are rapidly and impact daily life. Developing technology can be applied in many programs, one of which is as a tool for education. As shown in this study, technology as a mode of learning can be implemented in daily life. This study examined Arduino programming to create a river water level detection system using an ultrasonic sensor. This research is expected to be used as a learning tool for using Arduino as a microcontroller and can be applied in daily life. Additionally, by developing this river water level detection system, it will be possible to mitigate flood disasters.
Development of Guided Inquiry Based Teaching Materials Enriched with Augmented Reality Venin Kharisma Noviantia; Munzil Munzil; Vita Ria Mustikasari; Erni Yulianti
Journal of Disruptive Learning Innovation (JODLI) Vol 2, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.183 KB) | DOI: 10.17977/um072v2i22021p72-79

Abstract

The purpose of this research and development is to produce Guided-Inquiry Based Teaching Materials Enriched by Augmented Reality (AR) on the subject of light and optics for 8th grade which is feasible and valid, as a teaching materials during the COVID-19 pandemic. This research and development using Lee and Owen’s method. However, it was narrowed down into 3 stages only, which are: assessment/analysis, design, and development stage. The teaching material’s validity was obtained from expert’s validation result, while the feasibility was obtained from the feasibility test on the students. Developed teaching materials takes form of an A5 sized pocket book, and discuss about the basic competencies in the subject of light and optics. Subject delivery served through learning module, learning video, and AR technology on image formation as well as using Google Form as student worksheet. The validation result shows that developed teaching materials are feasible and valid with score percentage more than 61 percent.
Analysis of Students Errors in Mathematical Reasoning on Geometry by Gender Agus Setiawan; Cholis Sa'dijah
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (264.127 KB) | DOI: 10.17977/um072v1i22020p59-66

Abstract

The purpose of this study is to identify the reasoning male and female in solving geometry problems. Using qualitative descriptive approach, the subjects in this study were 42 male and 42 female students from two schools in the district Mesuji Lampung, Indonesia. The instrument used was a test essay consists of two problems related to geometry. The findings of this study indicate that male students have superior reasoning ability than female students. Another finding that students can make mistakes in every stage of reasoning is based on five indicators of reasoning primarily on third indicator it is perform mathematical manipulations and provide a reason or evidence to the truth of the solution, fourth indicator it is checking the validity of an argument, and fifth indicator it is draw conclusions and the first indicator and the second indicator students make a little mistake.
Design and Implementation The Learning of Classification Aromatherapy made from Indonesian Spices using K-Nearest Neighbor (KNN) Maulia Wijiyanti Hidayah; Muhammad Ashar; I Made Wirawan
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (673.58 KB) | DOI: 10.17977/um072v1i12019p21-33

Abstract

Indonesia is country that has various plants which have many benefits for human. There are more than 31 types of medicinal plants as one of material that needed by industry as traditional medicine and spices. Traditional spiceal medicine comes from spiceal plants that used from Indonesian spices. This spices can produce aromatherapy include essential oils. Aromatherapy can help in maintaning the healthy of human body. This is necessary that aromatherapy can be classsified using K-Nearest Neighbor to classify aromatherapy from Indonesian spices. The accuracy result which shown by K-Nearest Neighbor algorithm is 97.5 percent, the accuracy data testing using confusion matrix which will be followed by front end and back end testing that shown the valid result for application design and valid using weka application with an accuracy result of 97.5 percent. This research will produce product such as android application that can be accessed by android users.
Teachers’ Perception of an Online Learning System Kuswatun Hasanah; Supentri Supentri; Sri Erlinda
Journal of Disruptive Learning Innovation (JODLI) Vol 3, No 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (248.478 KB) | DOI: 10.17977/um072v3i12021p1-7

Abstract

This study is aimed to monitor teachers perception of an online learning system during the pandemic covid-19 at SMPN 4 Mandau. This study used a descriptive-quantitative design. In the data collection technique, it used observation, an online questionnaire consists of indicators with 20 questions and interviews. The population of this study is all teachers at SMP N 4 Mandau, Bengkalis Regency, Riau Province. Then, the samples were taken by using the total sampling technique. The result showed that the respondents answered Strongly Agree and Agree referred to 66.71 percent with a presence in the range of 50.01-68.00 percent. Thus, teachers perception of online learning at SMP N 4 Mandau was Quite Good.