cover
Contact Name
Siti Nurindah Sari
Contact Email
siti.nurindah@raharja.info
Phone
-
Journal Mail Official
admin.ijcitsm@iiast-journal.org
Editorial Address
Jl. Jenderal Sudirman No.40, RT.002/RW.006, Cikokol, Kec. Tangerang, Kota Tangerang, Banten 15117
Location
Kota tangerang,
Banten
INDONESIA
International Journal of Cyber and IT Service Management (IJCITSM)
Published by UNIVERSITAS RAHARJA
ISSN : 27971325     EISSN : 2808554X     DOI : https://doi.org/10.34306/ijcitsm
Core Subject : Science,
International Journal of Cyber and Service Management (IJCITSM) is an international peer-reviewed journal that publishes high quality and refereed papers which reports original research and innovative applications in all areas of Computer Science, Informatics, Electronics Engineering, Communication Network and Information Technologies. Papers for publication in the journal are selected through rigorous peer review, to ensure originality, timeliness, relevance, and readability. The journal also seeks clearly written survey and review articles from experts in the field, to promote insightful understanding of the state-of-the-art and technology trends.
Articles 3 Documents
Search results for , issue "Vol. 2 No. 2 (2022): October (Article in Future Issue)" : 3 Documents clear
Design of Augmented Reality as a Promotional Media at University of Raharja Saryani Saryani; Novi Cholisoh; Gian Nurwana
International Journal of Cyber and IT Service Management Vol. 2 No. 2 (2022): October (Article in Future Issue)
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1063.857 KB) | DOI: 10.34306/ijcitsm.v2i2.82

Abstract

Augmented Reality is a technology that combines two-dimensional and or three-dimensional virtual objects into a natural three-dimensional environment and then projects these virtual objects in real-time. Multimedia technology has increasingly been applied in various industrial sectors as an information media for various purposes and is no exception as a promotional media. The University of Raharja, as an example of an ICT college in Tangerang, is currently experiencing very rapid development. School of Management and Computer Information Raharja evidenced it into the University of Raharja. This is, of course, a very positive impact, especially for the promotion activities of the University of Raharja. In this study, an Augmented Reality design for the University of Raharja was made to be used as promotional media.
Query Optimization In MySQL Database Using Index Siti Maesaroh; Heru Gunawan; Agung Lestari; Muhammad Sufyan Ats Tsaurie; Mohamad Fauji
International Journal of Cyber and IT Service Management Vol. 2 No. 2 (2022): October (Article in Future Issue)
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (410.295 KB) | DOI: 10.34306/ijcitsm.v2i2.84

Abstract

The quality of a database design has a significant impact on the quality of an information system. Even if a system has been running for a long time, a programmer may forget to optimize a query in MySQL, even though optimization is critical as the amount of data is enormous. MySQL has an index function for tables that helps to speed up database searches. In essence, the index will be beneficial if utilized by the user's interests and wants; otherwise, the index, constructed randomly and in large quantities, would slow down database access. As a result, before constructing a database index, it is necessary to reconsider the rules and conduct a thorough examination.
Analysis of Development of Artificial Intelligence in the Game Industry Sayid Adli Yakan
International Journal of Cyber and IT Service Management Vol. 2 No. 2 (2022): October (Article in Future Issue)
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (409.561 KB) | DOI: 10.34306/ijcitsm.v2i2.100

Abstract

A game, sometimes known as a video game, is a form of modern technology-based game. Gaming is currently one of the major industries on the planet. Because gaming aficionados from all over the world number in the hundreds of millions, if not billions, this sector is very substantial. The game may be played on a PC, an Android device, or a game machine both offline and online. Artificial intelligence is also used in video games. Artificial Intelligence (AI) is artificial intelligence implemented on a computer system that allows players to compete against the computer in a game similar to that of other players. Artificial intelligence, often known as machine intelligence, is a mimic of human intellect that has been trained to think like humans. Artificial intelligence is a technology that uses data as knowledge in order for the intelligence created to improve and learn from prior failures. When employed by humans, artificial intelligence can be activated by human orders or by itself based on AI experience. The goal of this research was to figure out how artificial intelligence was progressing in the gaming business.

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