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OKTAL : Jurnal Ilmu Komputer dan Sains
Published by CV. Multi Kreasi Media
ISSN : -     EISSN : 28282442     DOI : -
1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan Algoritma Terdistribusi Pemrosesan Informasi Manusia, 9. Komputasi Berkinerja Tinggi, 10. Penyimpanan informasi, 11. Keamanan, integritas, privasi, dan kepercayaan, 12. Pemrosesan Sinyal Gambar dan Ucapan, 13. Sistem Berbasis Pengetahuan, 14. Jaringan Pengetahuan, 15. Multimedia dan Aplikasi, 16. Sistem Kontrol Jaringan, 17. Klasifikasi Pola Pemrosesan Bahasa Alami, 18. Pengenalan dan sintesis ucapan, 19. Kecerdasan Robot, 20. Analisis Kekokohan, 21. Kecerdasan Sosial, 22. Statistic 23. Komputasi grid dan kinerja tinggi, 24. Realitas Virtual dalam Aplikasi Rekayasa, 25. Intelijen Web dan Seluler, 26. Data Besar, 27. Manajemen Informatika, 28. Sistem Informasi, 29. Desain Permainan, 30. Sistem Multimedia, 31. Pemrosesan Gambar, 32. IOT 33. Pemrograman Seluler, 34. Desain Basis Data, 35. Pemrograman Jaringan, 36. Sistem Terdistribusi, 37. Sistem Pendukung Keputusan, 38. Sistem Pakar, 39. Kriptografi, 40. Model dan Simulasi, 41. Jaringan 42. Perhitungan 43. Metematika 44. Kimia 45. Teknik Elektro 46. Robotik 47. Fisika
Articles 30 Documents
Search results for , issue "Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains" : 30 Documents clear
Monitoring Jaringan Internet Kantor Pusat Administrasi Universitas Muhammadiyah Palembang Sayfudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The importance of the internet in everyday life makes human life inseparable from the internet but without realizing it, the use of the internet is sometimes used by irresponsible parties to steal data packets through data packet traffic on the internet using the sniifing method by utilizing open source software called wireshark, for that we need to understand that the use of the internet, especially those that still use the http protocol. When you want to access a website that still uses the http protocol, it is advisable not to use a public network, because in this study it has discussed that the http protocol can provide confidential data such as users and passwords, this happened in the administrative center office of the University of Muhammadiyah Palembang where after research there were several applications that still used the http protocol, of course this was dangerous for users. For this reason, this research has provided advice to UPT-IT as the responsible unit to immediately upgrade the protocol from http to https so that internet users can use the internet without fear of confidential data being stolen by irresponsible parties.
PENERAPAN METODE FORWARD CHAINING PADA APLIKASI TES KEPRIBADIAN BERDASARKAN DISC UNTUK PENINGKATAN KARIR KARYAWAN DI PT. INTEGRIYA DEKORINDO BERBASIS ANDROID Galih Haryanto
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Android applications are being used by the general public and are beneficial in many different fields, particularly in the data industry. Data that is obtained from previously developed applications, such as bidding applications, web-based applications, and other applications, may change over time depending on the Android application in question. Android applications are also used to obtain records of human information, including human information directly. Despite this, a significant portion of the population still engages in TES, which is typically conducted in a physical manner. Due to this, an Android app was created in the study to obtain data on a person's character so that the subject could easily obtain statistics on their character. Tes character is also classified into several types, such as those that are revealed by the technique for human character analysis that is being used. In this review, the technique for human character pemisahan that will be used is called Humanity is classified according to the DISC principles of Dominance, Influence, Stability, and/or Compliment. The application in question makes use of the forward chaining method to gather information from the tester's sifat, and it will subsequently be used to convey the application's conclusion in the end. This application is reviewed by 20 people who fill it out honestly, and it is then reviewed several times for consistency in the number of topics covered. From the application's development came more kecocokan with increasingly clear instructions that the system gives to users.
PERANCANGAN SISTEM Perancangan Sistem Informasi Keuangan Dan Penggajian Karywan Berbasis Web Menggunakan Framework LaravelINFORMASI KEUANGAN DAN PENGGAJIAN KARYAWAN BERBASIS WEB MENGGUNAKAN FRAMEWORK LARAVEL Anjas Setiawan
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Financial Information System is an information system designed to provide information regarding the flow of money for users throughout the company. Financial information systems are used to support financial managers in making decisions concerning company financial matters and the allocation and control of financial resources within the company. However, not all companies implement a computerized financial and payroll system. Outlet Pertashop 3P16107 Bantajati is one of the companies that still uses a manual system in financial management and employee payroll. This method is not yet effective and efficient. Therefore the use of financial system applications and employee payroll is an alternative solution in managing financial reports for management. This research is based on system analysis, system design, and implementation using the Laravel Framework and using several system support tools including a web browser, XAMPP, MySQL and using the PHP (Hypertext Processor) programming language. This system can make it easier for management to make financial and payroll reports quickly and accurately.
Perancangan Sistem Pendukung Pengambilan Keputusan Pemilihan Ekstrakurikuler Dengan Metode AHP (Analytical Hierarchy Process) Dan SMART (Simple Multi Attribute Rating Technique) Di SMKS Binong Permai An-Nurmaniyah Dede Imam Saputro; Entis Sutrisna
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Information technology is growing rapidly at this time, making the need for information and data processing very important in many aspects of life. The rapid development of technology has an impact on an organization or agency, in this case schools that need a data processing system that can help quickly and accurately. Web-based information systems can be used as a means of increasing information. Technology can help simplify a job such as faster data processing, decisions that can be taken more quickly and accurately and save costs and time. The number of extracurricular activities found at SMKS Binong Permai makes it difficult for students to choose extracurricular activities that match their interests and talents. A decision-making system or decision support system is a computer-based information system that can produce a variety of useful decision options to help management deal with structured and unstructured problems using data and models. With this decision-making support system, it is hoped that students will be able to map students to extracurricular activities according to their interests and talents. So students can develop and excel in extracurricular activities that are in accordance with their interests and talents. And it is also expected to be able to help overcome the problems faced by school management in registering students who take extracurricular activities.
IMPLEMENTASI SISTEM MONITORING HOTSPOT JARINGAN KOMPUTER PADA KOST PINANGGA TANGERANG SELATAN DENGAN METODE PEER CONNECTION QUEUE (PCQ) Muhamad Syaiful Anwar; Dede Sahrul Bahri
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Kost Pinangga is a boarding house that provides temporary housing consisting of several rooms that are occupied by STAN students. In addition, Kost Pinangga has one of the internet or wifi facilities that can be used by residents of Pinangga Boarding House. However, the use of the internet simultaneously results in an undivided network on all users, so bandwidth management is needed. For this reason, bandwidth management is needed to manage every data that passes, so that the bandwidth division becomes evenly distributed using the PCQ (Peer Connection Queue) method. In this study, a comparative analysis was carried out between using the PCQ (Peer Connection Queue) method to optimize internet bandwidth, analyzing QoS (Quality of Service) bandwidth management in terms of throughput, delay, jitter and packet loss. The results of this research show that network quality using the PCQ (Peer Connection Queue) method is more optimal, because the bandwidth division will be divided evenly in each user.
Perancangan Aplikasi Pembelajaran Bacaan Qiroah Irama Rost Berbasis Android (Studi Kasus MTS Al-Masykur 02) Pujiyanti Purnamasari; Samsoni; Aprinia Handayani
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Currently MTs Al-Masykur 02 has difficutly reading Qiroah prooerly and correctly, the difficulty of students getting facilities for reading and memorizing Qiroah from short letters, the need for innovation and overcoming the high number of students unable to read Qiroah with innovative processes and utilization in technology tools as a place of learning. This system is only limited to limiting users only to get Qiroah information and applying the waterfall method to the design of the Qiroah reading application. With this application I hope it can be useful for students of MTs Al-Masykur 02, and can make it easier for students to learn Qiroah as desired, and can help Muslims, especially Android users who have a high level of mobility to learn to read Qiroah properly and correctly.
Aplikasi Pendukung Pengambilan Keputusan Siswa Yang Berhak Mendapatkan Beasiswa Berbasis Web Menggunakan Metode Fuzzy Muhammad Rizaldy Pratama; Ari Syaripudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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At the moment, technology has advanced quickly throughout many industries, including education. Many processes in the sphere of education continue to be manual and unaided by technology, such as the calculation and reporting of scholarships, which is still done by hand without the use of a system or application. The study's focus was at the YAPIA Pondok Aren Vocational High School. Because of this, a decision-making assistance tool is required to decide which students, using the fuzzy method, are eligible for a website-based scholarship. Using the Tsukamoto fuzzy model, this system can help identify students who fit the requirements for scholarships depending on predefined criteria. Decision support systems (DSS) are used as a tool for decision makers to expand the capabilities of decision makers, but not to replace the evaluation of decision makers.
SISTEM INFORMASI DATA PENDUDUK MENGGUNAKAN FRAMEWORK LARAVEL BERBASIS WEB METODE WATERFALL PADA RW.01 RANGKAPAN JAYA PANCORAN MAS DEPOK Muhamad Abizar; Samsoni
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Population data information system at Rw.01 Rangkapan Jaya uses Laravel Framework is an information for manage population data at Rw.01 Rangkapan Jaya which includes assistance system data, news at Rw.01, which is presented on a website that can be accesed by the admin and chairman of Rw.01 Rangkapan Jaya. In making this using media in the form of mysql software for databases with PHP a Programming language, the Laravel frameworkwith the concept of a model view controller, the methodized in this system is the waterfall method. From testing using the blackbox method that has been carried out, the information system can an well by users who use it. By using this information system, it is hoped that is will make it easier for Rw.01 Rangkapan Jaya devices or management to access the population data as a whole.
Penerapan Kombinasi Metode AHP MOORA Pada Sistem Pemilihan Wedding Organizer (WO) di Daerah Bogor Arif Maulana; Bobi Agustian
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Wedding Organizer is one of the media that can help the bride and groom in solving problems related to the wedding, and can provide solutions or suggestions about the problems being faced by the bride and groom it can give satisfaction to the bride and groom who will hold a wedding, because it can provide rational consideration. Many people in the Bogor area have difficulty in making choices in using the services of a wedding organizer in accordance with the desired needs, with considerations such as the budget of the bride and groom, the concept of the wedding and so forth. From the problems that occur required a system that can provide decisions and is able to assist the public in determining the selection of wedding organizer services as needed. In this study applied a combination of two methods of SPK is AHP (Analityc Hierarchy Process) and MOORA (Multi-Objective Optimization on the Basis of Ratio Analysis). Based on the test results obtained by the percentage of UAT 73%, so the system is feasible to use. The system successfully implemented SPK by combining AHP and MOORA methods, and obtained a consistency index value of 0.1 and a consistency ratio of 0.08 so that it can be concluded that the criteria used are consistent.
PERANCANGAN GAME EDUKASI “THE KNIGHT OF PANDEMIC” DENGAN MENGGUNAKAN MODEL GAME DEVELOPMENT LIFE CYCLE (GDLC) Pandu Dewonoto Laut Santoso; Nurjaya
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Educational games are part of a variety of game genres whose implementation is intended as a medium for exposing various types of material in an interactive and attractive manner by and for a group of people. The game development model implemented in this study is the Game Development Life Cycle (GDLC) model which consists of 6 phases, namely initiation, pre-production, testing, beta and release, while some of the advantages of the GDLC model include the needs and goals of game development can be clearly defined at the initiation stage, concept maturation and development of game assets can be carried out optimally at the pre-production stage, as well as testing which is carried out in stages involving both the developer and the user. The main problem in this research is the decrease in public awareness and interest in the pandemic situation caused by the application of Covid-19 pandemic educational media that is monotonous, less attractive and less interactive, while the main objective of conducting this research is to design and develop Covid-19 pandemic educational media. in the form of games are interactive and attractive. Based on the research that has been carried out, the final results are obtained which illustrate that the pandemic educational game designed and developed in this study is interactive and attractive so that it can play an active role in increasing public awareness and interest regarding various matters related to the Covid-19 pandemic situation.

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