cover
Contact Name
Andri Syafrianto
Contact Email
andrisyafrianto@gmail.com
Phone
+628127828138
Journal Mail Official
lp2m@stmikelrahma.ac.id
Editorial Address
Jl. Sisingamangaraja No. 76 Mergangsan, Yogyakarta
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Fahma : Jurnal Informatika Komputer, Bisnis dan Manajemen
ISSN : 16932277     EISSN : 27152944     DOI : https://doi.org/10.61805
Jurnal FAHMA adalah jurnal yang memuat naskah ilmiah dari peneliti, akademisi, maupun praktisi, berupa hasil penelitian, tinjauan pustaka ( literature review ) dan/atau bentuk karya tulis ilmiah lainnya, yang khusus mengkaji bidang Ilmu Komputer antara lain sebagai berikut : Kecerdasan Buatan, Pembelajaran Mesin, Penambangan Data, Sistem Pakar, Sistem Pendukung Keputusan, Pemrograman Web, Komputasi Bergerak, Jaringan Komputer, Sistem Informasi, Sistem Basis Data, Sistem Keamanan, Strategi Bisnis, Ánalisis Bisnis, Bisnis Digital, Etika Bisnis, Model Bisnis, Strategi Manajemen, Manajemen Proses Bisnis, Manajemen Hubungan Pelanggan, Aplikasi Enterprise, Pemasaran Digital
Articles 8 Documents
Search results for , issue "Vol 17 No 2 (2019): Mei 2019" : 8 Documents clear
DAMPAK PENGARUH PENGGUNAAN APLIKASI VIDEO LIVE STREAMING DI SMARTPHONE PADA KALANGAN PELAJAR Ryan Ari Setyawan; Yumarlin MZ
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 17 No 2 (2019): Mei 2019
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v17i2.92

Abstract

This study aims to determine the effect of using live streaming video applications that are currently popularly used by students. Live streaming video application itself is a video sharing application that is broadcast live and real time so that users can broadcast what activities are done and can be watched by everyone who has the same application and account. For interaction users can make two-way video calls with other users or interactions through the chat service provided. These applications are in the market such as Bigolive, Live.me, Ome.tv, Instagram live and others. This research was conducted using regression analysis. The analysis results obtained from this study that the use of live streaming video applications among students does have an impact on students such as students rarely attend religious activities, often make noise in class, often toy smartphones during lessons and even 51.58% talk dirty.
ANALISIS PELAKSANAAN SISTEM INFORMASI REKAM MEDIS BAGIAN PENDAFTARAN RAWAT JALAN DI RSUD PANEMBAHAN SENOPATI BANTUL TAHUN 2019 Jamroni; Farizah
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 17 No 2 (2019): Mei 2019
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v17i2.93

Abstract

Background: Medical Record Information System is a very vital requirement for a medical institution. In order to speed up the provision of medical record information services to almost the entire hospital using the medical record information system including the Panembahan General Hospital, Senopati Bantul. Based on the results of a preliminary study conducted on the twenty-first of September 2018 on one of the patients who were waiting in the outpatient registration section with an average waiting time of 11.22 minutes, this complaint was confirmed by 2 other patients who were lining up with these patients. Purpose: Analyze the Implementation of Medical Record Information Systems in the Outpatient Registration Section at Panembahan Senopati Hospital Bantul. Method: This study uses qualitative research methods. This research was carried out by means of source triagulation techniques. This research was carried out in the Outpatient Registration section of Panembahan Senopati Hospital Bantul. Results: The results of the study show that the Analysis of the Medical Record Information System Implementation in Outpatient Registration Section at Panembahan Senopati Hospital Bantul is human resources, facilities and infrastructure, software flow and hardware conditions. Conclusion: Human resources, facilities and infrastructure, software flow and hardware conditions affected by network errors and applications that are down.
MANAJEMEN USER DENGAN SISTEM LIMITASI QUOTA DAN LIMITASI BANDWIDTH PADA ROUTER MIKROTIK Yuli Praptomo PHS; M. Insan Nur Firdaus
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 17 No 2 (2019): Mei 2019
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v17i2.94

Abstract

The internet has played a major role in the dissemination of information and communication so that the wider range of benefits for various groups of users is also widespread, including the PT. Wahana Lintas Nusa Persada. However, the internet connection is not regulated, either the speed of access or management of the user can cause the potential to be used improperly. There is no limitation or limitation of access speed, data usage quota and user settings at PT. Wahana Lintas Nusa Persada is a problem that needs to be solved. These problems can be overcome by managing the user as well as limiting bandwidth and quota data using Mikrotik. With User Manager on Mikrotik, user management and bandwidth and quota data settings can be done. This implementation is carried out in several stages, namely user analysis and access needs of each user to determine the limits of both speed and data quota, proper and efficient system design in implementation and system testing carried out by testing methods. Based on the implementation that has been carried out, it can facilitate user management and distribution of internet connections along with the speed of access and data quota according to the needs of employees and the efficiency of their use during working hours at PT. Wahana Lintas Nusa Persada.
IMPLEMENTASI ALGORITMA NAIVE BAYES UNTUK MENENTUKAN TINGKAT KEPUASAN MASYARAKAT TERHADAP PELAYANAN PUBLIK (STUDI KASUS : BALAI PENGKAJIAN TEKNOLOGI PERTANIAN DAERAH ISTIMEWA YOGYAKARTA) Hartatik; Dwi Lestari
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 17 No 2 (2019): Mei 2019
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v17i2.95

Abstract

Public services by this government apparatus are still found in weaknesses so that they cannot meet the quality expected by the community. This was marked by the existence of various public complaints that were conveyed through the mass media, so as to create an unfavorable image of the government apparatus. This research was conducted in making a prediction system by utilizing the Naïve Bayes algorithm. It can be seen the level of community satisfaction based on index values obtained from the results of quantitative and qualitative measurements of public opinion at the Yogyakarta Institute of Agricultural Technology and the level of accuracy in implementing Naïve Bayes algorithms.From the results that have been known, it can be used as a benchmark to assess the level of service quality at the Yogyakarta Institute of Agricultural Technology Assessment, with the aim of knowing the level of performance of service units on a regular basis as material to establish policies in order to improve the quality of subsequent public services and the government can continue to improve service quality
STATUS HUKUM TRANSAKSI GO-PAY PERSPEKTIF ISLAM Aris Badaruddin Thoha
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 17 No 2 (2019): Mei 2019
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v17i2.96

Abstract

E-money (electronic money) is present as an alternative non-cash payment instrument, especially for micro payments to retail. The emergence of e-money in Indonesia was motivated by the Bank Indonesia Regulation Number 11/12 / PBI / 2009 as one of the supporters of the Bank Indonesia agenda to create a less cash society in Indonesia. E-money itself aims to make it easier for humans to carry out all kinds of economic transactions in their lives, especially for micro payments. One electronic money that has obtained a license (permit) from Bank Indonesia is the Go-Pay owned by the company PT Dompet Karya Anak Bangsa. The Bank Indonesia permit was submitted on September 29, 2014. Go-Pay is the result of the development of payment technology, namely electronic money virtual where Go-Pay is not in the form of card pay but in the form of a Go-Jek account. Go-Pay is believed to be a form of payment that makes it easier for the customer to pay for various transactions in the Go-Jek application, because with this mechanism the customer does not need to provide cash and pay in cash. Even customers can easily refill balance or top-up balance to a Go-Pay account. One of the discussions in the community regarding transactions using Go-Pay is a discount. Some scholars say that the discount is an additional benefit called usury, while others say the added benefit of discounting is not a form of usury.Based on the background that has been stated, the formulation of the problem in this study is how the legal status of Go-Pay transactions in the Islamic perspective is associated with the existence of additional benefits? To answer this problem, library research with a normative qualitative approach is conducted and processing techniques and data analysis use qualitative methods. The results of this study are that the contract that occurs between the issuer and the Go-Pay user when the user performs top-up is the contract wadi'ah (deposit) or qardh contract (accounts payable). The discount in transactions using Go-Pay does not include usury, because the discount is not given by Go-Pay as a publisher but by Go-Jek as the owner of the application where Go-Pay and Go-Jek are two different entities.
ANALISIS DEMPSTER SHAFER PADA SISTEM PAKAR PENDETEKSI PENYAKIT ISPA Harliana; Wiwi Widayani
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 17 No 2 (2019): Mei 2019
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v17i2.97

Abstract

ISPA is a serious disease that can occur in the community, even ISPA can also be the main killer of a baby's death. Symptoms caused by ISPA are almost the same as the symptoms of other diseases, so sometimes doctors or assistant doctors have difficulty diagnosing this disease. This study discusses the detection of ISPA through the dampstershafer method and the researchers will test the accuracy of the results obtained. Based on the test results through the matrix confusion of 100 patients and 13 types of ISPA, it produces an accuracy value of 95% with a 5% error rate and this is in accordance with the diagonosa produced by the doctor.
MEDIA PEMBELAJARAN AKSARA JAWA DENGAN TEKNIK AUGMENTED REALITY MENGGUNAKAN VUFORIA SDK Andri Syafrianto; Avianto Aldi Nugroho
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 17 No 2 (2019): Mei 2019
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v17i2.98

Abstract

Javanese script is a priceless cultural heritage. The form of the script and the art of making it become a legacy that deserves to be preserved. Javanese script is used in various Javanese texts and several other languages around the narrative area. This script is better known as Hanacaraka or Carakan. However, over time the use of Javanese script began to decrease. Many people don't know Javanese script. One of the causes is the form of Javanese script which is more difficult to understand than Latin script so that the interest in learning is reduced. In today's technological development, learning media are beginning to use technology as a learning tool. This is to improve the quality and effectiveness of learning. One of the technologies that has been implemented is Augmented Reality. This technology is able to represent real objects into virtual objects in the form of images, video or audio. Learning Javanese script can use this technology to improve the effectiveness of learning. This Augmented Reality was created using Vuforia who later designed the application using Unity. With the creation of Javanese script learning media applications that implement Augmented Reality technology, it is easier to understand Javanese script. Especially understanding the form and pronunciation. So that the knowledge and use of Javanese script will continue to be preserved.
PERANCANGAN APLIKASI AUGMENTED REALITY PENGENALAN CANDI NUSANTARA BERBASISANDROID Nurhadi; Mulyadi; Andil Patrian
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 17 No 2 (2019): Mei 2019
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v17i2.99

Abstract

A temple is a building that has a high historical value, the temple is a real proof of the ancient society technology that is very wonderful because of the limitations of existing infrastructure and facilities capable of producing a magnificent building, tall, sturdy and at that time, on the lessons of IPS elementary school 5th grade elementary schools of the country 139/IV the city of Jambi, students learn about the temple building, sometimes teachers gave lessons to her age so that children sometimes don't understand because language teachers sometimes get carried away into sebayanya languages, to address the teachers use picture clippings temples are tacked to the Board in order to interest students in higher and more focused on learning, from problems the writers decided to conduct research by designing and producing Augmented reality application that makes it easy for students to know the shape of the temple which learned in 5th grade with the 3D object, then create the framework with formulate the problem, determine objectives, collecting data, analyzing the data, after which the system development was undertaken, the author of system development method used in this research is to use the model of the development of the Prototype. This research is expected to make it easier to grade 5 students in learning and recognize the shape of the temples of the archipelago by utilizing the technology of AR.

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