cover
Contact Name
Ridwan Sanjaya
Contact Email
ridwan@unika.ac.id
Phone
+62818298462
Journal Mail Official
sisforma@unika.ac.id
Editorial Address
Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur, Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Sisforma: Journal of Information Systems
ISSN : 23558253     EISSN : 24427888     DOI : 10.24167
SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA include (but not only in the limit in these topics only): Education and Curriculum, Game Theory and Game Technology, General topic in Information System, E-business, ERP, CMS, Artificial Intelligence and Enterprise System Information, Network and Computer Security, and Information Technology
Articles 6 Documents
Search results for , issue " Vol 2, No 1 (2015)" : 6 Documents clear
Mobile Game Effectiveness for Game Enthusiasts Who Have Little Spare Time to Play Games Nuryanti, Nuryanti; Prasetya, FX Hendra
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (147.439 KB)

Abstract

The development of technology continues to increase. As well as the development of game that pamper the player. But on the other hand,with the increasing development of technology, gamer’s demand will also be higher as well. As example, technological devices to play games should be more practical, light, and easy to carry anywhere. This paper will discuss about the effectiveness of mobile game for game enthusiasts
Information System of Graduation in Administration and Academic Bureau Soegijapranata Catholic University Widiantoro, Albertus Dwiyoga
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

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Abstract

The development of online graduation system becomes a necessity because it is expected that the graduation registration system can be conducted and finished fast and the data can be straored safelyThe system helps in the process of administration in terms of inspection files  and financial report   by the authorities more quickly. From the student side of the system is very helpful in checking the online registration process.
The Difference Between Using Proxy Server and VPN Kurniadi, David Dwiputra
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

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Abstract

In this era of globalization, it is important to get the lastest information or update. In this time people must know what internet is as almost every person ing computer or gadget, using internet to search for some information or something new.For example, looking for software, game through internet. But sometimes, there are some websites that cannot be opened as they have Internet Positive notificatio. To solve that problem, hacker found the solution by creating Proxy Server or VPN. In this time internet is very modern and very easy to access and there are a lot of Proxy Server and VPN that can be easly used.
DATING SIMULATOR IN INDONESIA Darmawan, Dominikus Reynard
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

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Abstract

Japanese culture has been entering Indonesia, especially anime, fashion, and dating sim. How big the effect of the existence of dating sim in Indonesia?
Platform Comparison Between Games Console, Mobile Games And PC Games Galehantomo P.S, Geraldus
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

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Abstract

In terms of platforms and game console, there are diffrences between, mobile games and pc gamesin the way it is used, the operator, the main event play, the game design and even the way the game work.We know that all the games on console platforms, PC and mobile,  have their own characteristic which have advantages and drawbacksAll platforms compete to win the rating for the sake of  their platform continuity. For rating, all games platforms develop games that are more qualified. Those games will determine the quality of the platforms, so that the game developers of each platform developtheir games maximally to compete.
Education Game to Blind People Sakti, Lidya Oktorina Kusuma; Febriani, Vania Wahyu
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (178.722 KB)

Abstract

Blind people have limitations because of partial or full visual impairment. This can affect their development like cognitive development and academic development. In order to do their social roles, blind people have obstacles. Even in education side, blind people still find it difficult to get their full access to study because their physic limitation makes them difficult to study like normal people.Now there are blind people who have their formal and informal education. Even though they cannot see, they can take benefit from another sense, like sense of hearing, palpability, smell, and taste. Their senses can be a modal to study. Developer games have their build game in audio to blind people too. Their game is variation between audio games and online games, so games can be used for blind people as an education tools. In this paper, there will be an explanation about how to facilitate blind people to study with paper

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