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Innovative Journal of Curriculum and Educational Technology
ISSN : 22527125     EISSN : 25024558     DOI : -
Core Subject : Science, Education,
Innovative Journal of Curriculum and Educational Technology is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. This Journal is published by Postgraduate Program, Universitas Negeri Semarang. This Journal receives and publishes articles about theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
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Articles 5 Documents
Search results for , issue "Vol 11 No 2 (2022): November 2022" : 5 Documents clear
The Development of an Android-Based Educational Game “Orang Kayo Hitam” Jambi Folklore to Improve Student Motivation at Al-Falah Kindergarten Jambi
Innovative Journal of Curriculum and Educational Technology Vol 11 No 2 (2022): November 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i2.57486

Abstract

Fairy tales based on folklore are the right media to raise awareness of moral values. However, practically, it is often found that students are not interested in this kind of learning activity. The lack of interest in participating the learning activities can be caused by the learning media used by the teacher that is not attractive enough. This study developed and tested the feasibility and the effectiveness of an Android-based Orang Kayo Hitam Jambi folklore educational game. This study used the research and development method with the 4D model consisting of defining, designing, developing, and disseminating. The result of this study shows that the product feasibility assessment score through product validation from media experts was 3.8 (very feasible) and from material experts was 3.85 (very feasible). The effectiveness of this android-based Orang Kayo Hitam Jambi folklore educational game was tested through the hypothesis. The type of experimental research method used is One-Group Pretest-Postest Design in which the experiment is carried out in one group without a comparison group. The sample of this study were 30 students at Al-Falah Kindergarten. The result of the sig.(2-tailed) effectiveness test shows that the android-based Orang Kayo Hitam Jambi folklore educational game increases students' motivation in the learning process.
The Implementation of Realistic Mathematics Learning in School (Phenomenological Study at State Junior High School 1 Manokwari)
Innovative Journal of Curriculum and Educational Technology Vol 11 No 2 (2022): November 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i2.58245

Abstract

This research method is a phenomenological study to describe the implementation of realistic mathematics learning in State Junior High School 1 Manokwari and to test the construction of mathematics teachers' perceptions of the meaning of realistic mathematics learning. This study uses observation, interview, and recording techniques to explore perceptions and implementations of realistic mathematics learning. The results showed that mathematics teachers at State Junior High School 1 Manokwari carried out realistic mathematics learning in a different way of perception. There is a tendency to apply the principles of realistic mathematics learning, using contextual questions that students can see, experience, or imagine to implement realistic mathematics learning in the classroom. In addition, another tendency is that teachers do not understand the concept of realistic mathematics learning, as evidenced by the lack of use of demonstration methods as motivational triggers in realizing students' mathematical ideas and concepts. Mathematics teachers need to be aware of themselves as facilitators of student learning because they build formal knowledge in a holistic and sustainable manner. This research shows that perception has a strong influence on certain decisions or actions.
Development of Blended Learning Radio and Television System Engineering on Audio-Video Engineering Expertise Competence
Innovative Journal of Curriculum and Educational Technology Vol 11 No 2 (2022): November 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i2.58913

Abstract

The explanation of the National Education System Law Number 20 concerning the National Education System (2003) states that vocational education is secondary education that prepares students to work in specific fields. This study aims to compile test the feasibility, validity, and effectiveness of the Blended Learning model in Radio and Television System Implementation (PSRT) in the competence of Audio-Video Engineering expertise at Public Vocational High School 3 Semarang. Research and development use the analysis, design, development, implementation, evaluation (ADDIE) model. This research aims to describe in detail the stages of planning, implementation, and effectiveness of the blended learning model. It shows that learning using the flipped classroom blended learning model can improve student outcomes. In general, learning activities have been carried out correctly and optimally. This can be seen from the results of the average implementation of meeting 1 = 83 (good category), meeting 2 = 85 (good category), meeting 3 = 88 (very good category), and meeting 4 = 90 (very good category). The average is 86.5, with a good category if taken based on the results above. An average of 86.5 shows that the implementation of learning with the blended learning flipped classroom model in the PSRT class XI subject of Audio Video Engineering Competence at Public Vocational High School 3 Semarang has been successfully implemented. The assessment of critical aspects of the blended learning model by learning model experts shows that learning planning with the blended learning model is feasible and can be used to implement PSRT learning activities in class XI of audio-video engineering competence because it has met the criteria for implementing blended learning by covering 5 (five) keys to blended learning, namely live events, self-paced learning, collaboration, assessment, and performance support materials. Learning with the blended learning model is declared to be effective and well implemented, as can be seen from the results of increasing student learning outcomes. Learning with the blended learning model has proven to be effective in terms of learning outcomes of the PSRT that uses the blended learning model >75. There is a significant difference in learning outcomes between the group using the blended learning model and the group not using the blended learning model. The process of increasing student activity and motivation becomes better.
Developing Drawing-Cartoon Class Assisted by Google Classroom in Gold Pencil Community
Innovative Journal of Curriculum and Educational Technology Vol 11 No 2 (2022): November 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i2.62645

Abstract

This online drawing-class research and development in Gold Pencil Community will answer the problems during this time. Gold Pencil has a regeneration mission, but they also have some constraints, such as time limitation and the lack of teaching material based on competency in implemented-learning activities. The aim of this research and development is to produce an online-learning design that suits to Gold Pencil needs. This research uses Sugiyono’s 10-steps model. These steps contain of (1) potency and problems, (2) data collection, (3) product design, (4) design validation, (5) trial use, (6) product revision, (7) product trial, (8) design revision, (9) product revision, and (10) production. The steps mentioned are modified into 3 main steps, namely planning, development and testing. The result of this research is an online-learning design of drawing cartoon assisted with Google Classroom for beginner cartoonists. This online-learning design can help Gold Pencil Community to realize the mission of regeneration through learning activities. The results of this research and development also can be another community’s alternative, especially for people who want to explore cartoon.
Multicultural Education in Islamic Boarding School Sakinatul Birroh; Haryono Haryono; Yuli Utanto
Innovative Journal of Curriculum and Educational Technology Vol 11 No 2 (2022): November 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v12i1.71259

Abstract

Indonesia is a great nation with various differences. This has the potential to occur conflicts. Through multicultural-based education in Pesantren can prevent conflicts. The main objective of this study is to describe the concept of multicultural education in Islamic boarding schools and describe the implementation of multicultural education in Islamic boarding schools. This research uses qualitative phenomenological methods with data collection techniques through observation, interviews, and documentation. The results of the study found that the concept of multicultural education is an educational education that providing an understanding of equality, freedom, tolerance, and respect for the differences and diversity that exist in Indonesia and even in the world, ranging from physical forms, languages, tribes, races, customs, cultures, to beliefs in religion, based on religious knowledge and general knowledge, so that one another can coexist in harmony and peace. Its implementation, there is equality and freedom in all students, there are teaching materials with multicultural educational materials in Islam, and leadership education is given with material on national insight, there is art and cultural education. This research can be considered by local and central governments in deciding policies related to Islamic boarding school education and formal education and become a reference to overcome and prevent conflicts in society caused by various differences.

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