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Contact Name
Fendi Aji Purnomo
Contact Email
fendi_aji@mipa.uns.ac.id
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ijai@mipa.uns.ac.id
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Location
Kota surakarta,
Jawa tengah
INDONESIA
Indonesian Journal of Applied Informatics
ISSN : 25483846     EISSN : 25985981     DOI : -
Core Subject : Science,
Indonesian Journal of Applied Informatics publishes articles that are of significance in their respective fields whilst also contributing to the discipline of informatics as a whole and its application. Every incoming manuscript will first be examined by the Editorial Board in accordance with sub-fields of research and attention to elements of conformity with the format and guidelines for writing Indonesian Journal of Applied Informatics. Each manuscript is declared eligible by the editor will be returned to the author (if there are repairs) or can be directly issued (if there is no revision required).
Arjuna Subject : -
Articles 111 Documents
Sistem Rekomendasi Pencarian Keahlian Mahasiswa Berdasarkan Curriculum Vittae Dengan Metode Simple Additive Weighting (SAW) Fendi Aji Purnomo; Eko Harry Pratisto; Afif Zidan Nurrizqi
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 2 (2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2427.507 KB) | DOI: 10.20961/ijai.v2i2.21248

Abstract

The current technological developments, leading to the recruitment of skilled and ready-to-work Human Resources (HR) in the company to increase. Diploma III Program Informatics Engineering is one of the study program that produces skilled workers in the field of information technology (IT). There are several companies that request human resources graduate Diploma III Informatics Engineering, but the manager of the study program found it difficult to choose which graduates who have the skills required by the company. In this research has been made an application that can provide recommendations on the expertise inherent in the graduates using simple additive weighting method. The research method applied to design and make this system is by using Waterfall research method that is Software Requirements Gathering and Analysis, Design, Coding, and Testing. Decision Support System Curriculum Vitae is created using PHP-based programming framework YII 2 and MariaDB database. The application features consist of Curriculum Vitae data management function, Curriculum Vitae print, and Student recommendation search with user specified criteria weight. The results of manual and systematic simulation testing resulted in an appropriate ranking sequence in providing recommendations on the skills of the student.
IMPLEMENTASI METODE NAÏVE BAYES DALAM PERANCANGAN SISTEM PENUNJANG KEPUTUSAN PENINGKATAN POLA HIDUP SEHAT BERBASIS ANDROID Hartatik M.Si.; Putri K Wardhani
IJAI (Indonesian Journal of Applied Informatics) Vol 1, No 2 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1102.804 KB) | DOI: 10.20961/ijai.v1i2.11298

Abstract

Health is the need of every individual, but because of too high busyness that has not been conscious and optimal to live a healthy lifestyle. Healthy lifestyle is the best choice that can be done to keep the body healthy. In this case pernanan information technology as a great source of information in support of healthy lifestyle arrangement. One of them is the expert system as a personal communication media for each person to help the process of healthy lifestyle arrangement.The design of the system is built quickly Web and web-based web applications are expected to help people in making decisions to improve healthy lifestyle and information about health and body care. This system provides recommendations on the menu or foods that are suitable for a healthy lifestyle program (diet). This decision support system is developed by the method of observation, data completion, data analysis, design and design. This decision support system uses the Bayes theorem concept and is built using HTML, CSS, and Java Script programming languages for features, and the PHP programming language (Hypertext Preprocessor) for web programming.Keywords: bayes, Bayesian, java, SPK, naïve bayes, diet
Analisis Perbandingan Algoritma Decision Tree (C4.5) Dan K-Naive Bayes Untuk Mengklasifikasi Penerimaan Mahasiswa Baru Tingkat Universitas Suyadi Suyadi; Arief Setyanto; Hanif Al Fattah
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 1 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (825.442 KB) | DOI: 10.20961/ijai.v2i1.13258

Abstract

Profile of PMB (New Student Admissions) students from several periods have abundant data that can be used for research. The data is in the form of student information from the majors of origin, NEM and majors now. Classifying the PMB profile data of students at the University level in Yogyakarta can know the majority of learners. Comparing some algorithms is needed to find out the best algorithm. Classification is a grouping algorithm that has several algorithms such as Decision Tree (C4.5) and K-Naive Bayes. Decision Tree (C4.5) is an algorithm with decision tree, while K-Naive Bayes is the likely algorithm that will occur. This analysis uses Rapidminer which is a data analysis software with features of several algorithms that are easy to operate. Both algorithms have results with large data of 1504 students, Decision tree (C4.5) has an accuracy of 81.84% and an error accuracy of 18.16%, while K-Naive Bayes 85.12% and accuracy of error 14.88%. Whereas with smaller data the Decision tree (C4.5) has 100% accuracy whereas K-Naive Bayes has the same accuracy as Decision Tree (C4.5) that is 100%.
PEMBUATAN VIRTUAL REALITY PARIWISATA KERETA API UAP JALADARA DI SURAKARTA MENGGUNAKAN UNITY 3D GAME BERBASIS ANDROID Firma Sahrul Bahtiar; Imam Putra Setyawan
IJAI (Indonesian Journal of Applied Informatics) Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (252.277 KB) | DOI: 10.20961/ijai.v1i1.8980

Abstract

The use of virtual reality technology can be applied to introduce tourism in the city of Surakarta. One of the attractions is a mainstay of Surakarta is Kluhuk Jaladara Scenic railroad. This tour allows you to enjoy the city of Surakarta with shades of ancient times. Unfortunately, to hire a buggy is quite expensive because of fuel use genuine teak. So the need for these applications to attract tourists that are willing to try the thrill of boarding the train Jaladara after trying railroad Kluthuk Jaladara Virtual application. The results of this research is the application of Virtual railroad Kluthuk Jaladara run on android device with a sensor gyroscope 3D Virtual Reality: Virtual tourist steam train Surakarta expected to create a visual picture of the travel in Surakarta, so it can serve as a medium for the introduction of travel and also as a means of information interactive. 
SISTEM PENDUKUNG KEPUTUSAN TENDER PROYEK INFRASTRUKTUR JARINGAN KOMPUTER UPTD SMA 3 TEGAL DENGAN METODE BENEFIT COST RATIO (BCR) Haries Anom Susetyo Aji Nugroho; Khoirul Mustofa
IJAI (Indonesian Journal of Applied Informatics) Vol 1, No 2 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (486.56 KB) | DOI: 10.20961/ijai.v1i2.14376

Abstract

Procurement process of computer network infrastructure is one of the critical aspects for bussiness process UPTD SMA 3 Tegal. Way of the procuremen process is by project tender. Aim of project tender is budget efficiency UPTD SMA 3 Tegal. One of company will submit a proposal with the excess of the price and profit of them. For make it easier then a tool is needed, it is Decision Support System (DSS) by method a Benefit Cost Ratio (BCR). File of tender entered on this system is file of company,company address, owner name, type of tender, bid price and many more documents have been verified by admin of this decision support system. Output from this decision support system is acompany’s name of the winner of the tender of computer network infrastructure base on benefit cost ratio (BCR) method that has been applied to desicion support system.  
PEMBUATAN AREDU SEBAGAI MEDIA PEMBELAJARAN PENINGGALAN MANUSIA PURBA DI SANGIRAN Fendi Aji Purnomo; Sahirul Alim Tri Bawono; Rica Irianti
IJAI (Indonesian Journal of Applied Informatics) Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (661.666 KB) | DOI: 10.20961/ijai.v1i1.9000

Abstract

Sangiran is an important site for the development of various fields of science, especially for research in the fields of anthropology, archeology, biology, paleoanthropology, geology, and tourism. The existence of Sangiran site is very useful for studying prehistoric human life because the site is equipped with ancient human fossils, the result of ancient human culture, and ancient fossils of flora and fauna. But in the provision of educational information on the Museum Sangiran still use posters and pamphlets. Therefore necessary to develop educational information media with a more interactive method of Augmented Reality technology.This application is developed using the method of observation, literature study, interviews with the managers of Sangiran, as well as visitors sangiran questionnaire for data collection, creation of applications such as design, story board, catalogs marker to application development and testing. This research purposes to visualize the prehistory in the multimedia-based Sangiran Museum using Augmented Reality Technology as well as to test the ability of visitors about the discovery of ancient objects in the Museum Sangiran.The result is that the marker detection by the camera can be optimally if the distance of the camera to the marker between 15-75 cm and a deflection angle between 15o-105o. The results of questionnaires to the application for Aspects of interest that agree and strongly agree is 100%, Aspect Ease ie agree and strongly agree is 96.6%, Aspect Ease of Navigation that is agreed and strongly agreed is 93.4%, ie Interactive Aspects agree and strongly agree is 93.4%, and the aspect of innovation that agree and strongly agree 100%.
Implementasi Penawaran Produk Toko Online KPRI UNS Dengan Metode AHP TOPSIS Agus Purbayu; Amar Abdurrafi Nur
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 2 (2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2152.756 KB) | DOI: 10.20961/ijai.v2i2.23834

Abstract

Online store KPRI UNS Surakarta is a web-based information that is used to sell goods at the shop KPRI UNS Surakarta. Difficult in the sale of goods because there is no supply of goods in accordance with the criteria. So that the required in accordance with the criteria of members with AHP-TOPSIS method..The metodology conducted to design and make information system online shop KPRI UNS Surakarta is used waterfall metodology is data collection, the system analysis(determine the functional and non functional requirement), system design (erd, use case diagram, use case text, sequence diagram, and class diagram), and implementation (coding and testing). Information system online shop Online store information system KPRI UNS Surakarta is able to manage data and using it to offering product. This Offering help by Desission Suport Sistem which Method is AHP Topsis.
PERANCANGAN DAN PEMBUATAN SISTEM KOMPETISI SEPAK BOLA BERBASIS WEB Yudho Yudhanto; Andesta Putra
IJAI (Indonesian Journal of Applied Informatics) Vol 1, No 2 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1033.971 KB) | DOI: 10.20961/ijai.v1i2.14330

Abstract

Football is one of the most famous sport in the world. In Indonesia, this sport has become a favored game that people of all ages. However, from the various tournaments that have been held, there are some drawbacks one of which is the lack of statistical data regarding the schedule and complete pertadingan that can be known quickly by football fans, football observers, club officials and players themselves. Therefore, the need for a system to simplify the process of delivering all the information about the competition of football going to the actors of football.Implementation of the creation of a system of web-based football competition using PHP and MySQL that can provide information on the match statistics from the competition is complete and can be accessed quickly by the actors of football. 
Front Matter IJAI Vol. 2 No. 1 Tahun 2017 IJAI IJAI
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 1 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (592.095 KB) | DOI: 10.20961/ijai.v2i1.17192

Abstract

PERANCANGAN SISTEM WAREHOUSE BANTUAN LOGISTIK KORBAN BENCANA ALAM, STUDI KASUS : GUNUNG MERAPI Agus Purbayu; Yuliana Agustiningsih
IJAI (Indonesian Journal of Applied Informatics) Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (824.577 KB) | DOI: 10.20961/ijai.v1i1.8976

Abstract

Indonesia is situated at the confluence of the active tectonic plates, the mountains, and the climate is tropical, so make the most of its territory vulnerable to natural disasters. The number of disaster victims belong to very high compared to other countries. During this process of distribution logistical support from the Government is often less evenly, and the spread of the post often accumulate at some point, while there are still many victims don't get logistical support. Causes less equality the help of, among others, less equality the location information of the victim or the evacuation command post and causing material needs logistical support at each refugee command post. In the design of the system is carried out using several methods including needs analysis, system design, coding and testing. Data collection was done to perform needs analysis system of warehouse logistics assistance. Methods used in the collection of data is to conduct interviews and literature study. The design phase in the form of the design of the user interface of the software can be estimated before it made coding. The results in the form of a system of warehouse logistics assistance to natural disasters which can handle transaction processing, delivery and acceptance of the demand for goods. The Design of application include manage data items as well as members who are involved in it.

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