Ariantini, Nisa
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KONSTRUKSI PERMAINAN TALI LUEK SEBAGAI TEKNIK EMPOWERING KONSELING MODEL KIPAS Ariantini, Nisa; Suriata, Suriata
Jurnal Bimbingan dan Konseling Borneo Vol 1, No 2 (2019)
Publisher : Jurnal Bimbingan dan Konseling Borneo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (970.329 KB)

Abstract

Permainan tradisional menanamkan nilai-nilai budaya dan norma social dalam perkembangan peserta didik di sekolah. Di Kalimantan Utara terdapat banyak jenis permainan tradisioal, seperti permainan Tali Luek  yang. Tujuan penelitian ini, mendeskripsikan unsur-unsur permainan Tali Luekyang dapat digunakan sebagai teknik pelayanan bimbingan dan konseling dalam Konseling  Model KIPAS. Penelitian ini menggunakan penelitian kualitatif dengan metode interaksionisme simbolik, yang dilaksanakan di SMP Negeri 3 Krayan. Hasil penelitian ini menunjukkan konstruksi dari setiap permainan yang diantaranya alat-alat yang digunakan, aturan dalam permainan, dan cara bermain, serta penggunaan permainan pan fabat dan gumbak karit sinan sebagai strategi empowering dalam Konseling Model KIPAS.
Students leadership development through Tangkap Lokam game Ariantini, Nisa; Rahmawati, Novi Rosita
Psychology, Evaluation, and Technology in Educational Research Vol 2, No 1 (2019)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (169.673 KB) | DOI: 10.33292/petier.v2i1.33

Abstract

Games, such as the traditional ones, might be benefitted as an alternative media for the delivery of Guidance and Counseling service. With regards to the statement, one of the peculiar games in Indonesia is Tangkap Lokam. Through the conduct of the study, the elements of leadership will be described through the conduct of the Tangkap Lokam games. Then, within the conduct of the study, the qualitative approach using the symbolic interactionism method had been implemented and the study itself took place in the 5th State Junior High School Tarakan. The results of the study show that the construction within the Tangkap Lokam game has implications that might improve the leadership of the students.