Basiroen, Vera Jenny
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The Acculturation of Batik Lasem’s Culture With Chinese Motif in the 18th to 20th Century Basiroen, Vera Jenny
Lekesan: Interdisciplinary Journal of Asia Pacific Arts Vol 2 No 2 (2019): October
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3182.66 KB) | DOI: 10.31091/lekesan.v2i2.890

Abstract

Batik Lasem is one of the famous heritages in Indonesia. Lasem has a unique batik motif because it is a blend of Chinese and Javanese culture, which results in a combination of motifs with distinctive shapes and colors, as well as having motifs that are full of meaning. The city of Lasem was chosen because it plays an important role as a batik producer in Indonesia, which is bought by Chinese culture. The purpose of this research is to study and analyze the variety of Chinese decoration in Lasem and its development in the 18th century until the 20th century. The research method used is the study of literature, while the theory used is cultural acculturation theory and discussion of the theory from previous research.
Creating an Awareness Campaign Against the Fomo Phenomenon in Young Adults’ Social Media Usage Basiroen, Vera Jenny; Hapsari, Adinda
Humaniora Vol 9, No 3 (2018): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v9i3.4725

Abstract

This research aimed to create an awareness campaign on raising the understanding of the topic as prevention toward the happiness and productivity-killing phenomenon or FoMO (Fear of Missing Out) phenomenon in young adults? social media usage. Qualitaive method was applied in the research by (1) using questionnaire; (2) interviewing the psychological experts; (3) using secondary research such as books, journals, printed articles, and online sources. Then, the researchers drew a solution by analyzing the collected data. The distribution also focused on people who were active users of social media. This research finds that promoting positive thoughts in people who experience FoMO might be an effective solution to combat this type of anxiety. Therefore, the data become the underlying basis toward the making of SayNomoToFomo campaign. Its main strategy is to educate and encourage the target audience to understand and tackle FoMO using a mixture of interactive and printed medium.
Experimental Design: Javanese Folktale Preservation Using Augmented Reality Technology Permatasakti, Damba; Basiroen, Vera Jenny
Humaniora Vol 9, No 3 (2018): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v9i3.4501

Abstract

This research was conducted to discover innovative and interesting methods to preserve also to reintroduce Javanese folktale to today?s society. The data were gathered from primary research through quantitative research to 104 respondents to know about folktale and opinion of modern preservation medium such as augmented reality medium, and also qualitative research through an in-depth interview to enrich the researcher?s fashion knowledge about printed technic and fabrics. Besides primary research, the researchers also conducted secondary research through various sources such as websites, e-articles, survey, and interview. The result of this research is an interactive scarf as a collaboration of fashion accessory as a physical medium and augmented reality technology to enhance its interactive experience. Based on the survey held, the most favorite fashion accessory among woman from the age of 18 until 30 years old is a scarf. Most women will have a scarf inside their bag, just in case they need it. By making an illustration of Javanese folktale on a scarf, it will hopefully attract the target market to retrace their memory and raise people?s awareness about Javanese folktale that seems to be forgotten in today?s era. The usage of augmented reality feature in this research is to give further information such as videos, images, or texts towards the illustration of the scarf by scanning the pattern by using the user?s smartphone.