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The Efficiency of Local Tax Collection in Technical Implementation Unit of West Nusa Tenggara Provincial Revenue Management Board Chaidir, Taufiq; Basuki, Prayitno; Baihaki, Muhammad
Quantitative Economics Research Articles in Press 2019
Publisher : Universitas Negeri Malang

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Abstract

The study aimed to investigate the efficiency level of regional tax collection in nine technical implementation units in Regional Revenue Management Board of NTB. Data was analyzed by means of Data Envelopment Analysis (DEA). This study applied quantitative study which utilized descriptive analysis. Data was collected by using a direct interview to the principals and any related stakeholders and by observating and documentating schemes. The findings of the study suggested that eight UPTBs suffers from inefficiency determined by lack of capabilty of each UPTBs to target the predetermined regional tax revenue based on their potential and incapability to achieve its predetermined target. In addition, it was also determined by excessive human resources in each UPTBs and  the placement of human resources who did not have relevant or adequate required capabilityKeywords: Technical Efficiency; Technical Implementation; Regional Revenue Management Board; DEAJEL Codes: G28; H21
UPAYA MENINGKATKAN HASIL BELAJAR KIMIA MELALUI MODEL NUMBERED HEADS TOGETHER DI SMAN 1 SUNGAI RAYA Baihaki, Muhammad
At- Tarbawi Vol 11 No 2 (2019): Vol. 11 No. 2 Tahun 2019
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan

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Abstract

Data obtained in this study include: student learning outcomes taken from giving daily test questions given at the end of the cycle, the ability of teachers in learning taken from the observation sheet, student activities in learning taken from the observation sheet, and data about student reflection on lessons learned from the questionnaire at the end of each meeting. Indicators of success in this study are: (1) if ? 70% of the total students are categorized as complete with the criteria of completion of learning if the value of the evaluation results in cycles I and II, ? 70, (2) if student activities in learning ? 70% are measured by look at the student observation sheet. The results of the study in the first cycle showed the average value of student learning outcomes of 65.29 and the percentage of mastery learning at 58.82%. Student activity 61.36%, percentage of teacher ability 68.33%. While the results of research in the second cycle the average value of student learning outcomes by 75.88 and the percentage of mastery learning by 88.24%. Student activity 84.09%, and the percentage of teacher ability by 85%. From this study it was concluded that using the NHT learning model could improve the learning outcomes of chemistry and class X.1 student activities in semester II of the 2014/2015 academic year on the subject matter of nomenclature of compounds and reaction equations.
Implementasi Game Edukasi Kesenian Budaya Indonesia Berbasis Dekstop dengan Metode MDLC pada SDS Harapan Jaya Jakarta Barat Baihaki, Muhammad; Sutisna, Sutisna
Jurnal Sosial dan Teknologi Vol. 1 No. 7 (2021): Jurnal Sosial dan Teknologi (SOSTECH)
Publisher : Green Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/jurnalsostech.v1i7.130

Abstract

Indonesia memiliki banyak sekali kebudayaan yang dapat dibanggakan, seperti halnya di pulau Jawa dan pulau Bali, dimana  pulau  ini  memiliki  sejarah  panjang  dan  kaya akan  warisan  kebudayaan, mulai dari makanan tradisional, rumah tradisional, senjata tradisional, tarian tradisional, lagu tradisional, peninggalan budaya dan masih banyak lagi yang  dapat  dipelajari. Tujuan dari penelitian ini adalah membuat sebuah media metode pembelajaran kepada siswa Sekolah Dasar Harapan Jaya untuk media pembelajaran yang menarik dan bermanfaat mengenalkan kesenian juga tradsi adat nusantara. Penelitian kali ini, penulis menggunakan unity dalam pembuatan game. Dalam penelitian ini, penulis menggunakan metodologi MDLC dalam pembuatan game. Game ini untuk mengenalkan kebudayaan Indonesia tentang rumah tradisional, senjata tradisional, tarian tradisional. Game edukasi pengenalan kebudayaan Indonesia menjadi saran untuk permainan dan pembelajaran kepada anak-anak dengan cara yang menarik.