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IMPLEMENTATION OF MIND MAPPING LEARNING MODEL TO IMPROVE LEARNING OUTCOMES OF CIVIL EDUCATION SUBJECT Fauzi, Zain Ahmad; Degeng, I Nyoman Sudjana
Journal of K6, Education and Management Vol. 1 No. 3 (2018): Volume 1 Issue 3
Publisher : Indonesian Researcher Society for Science Technology and Education (IDREST) Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (102.754 KB)

Abstract

This research is to describe the implementation of mind mapping learning model that can improve the learning outcomes of civil education subject. This research was conducted at Public Elementary School Mawar 2 of Banjarmasin, specifically on grade 5 students involving 29 students consisting of 13 male students and 16 female students. This research is classroom action research. The data analysis used was descriptive quantitative. The research results show the learning outcome of students on Civil Education subject is improving in every meeting. Therefore, mind mapping learning model can improve learning outcome of students.
Improving Student Activities and Learning Outcomes Using the JNT Model and the Monopoly Game in Class IV SD Fauzi, Zain Ahmad; Ihsan, Muhammad
Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences Vol 5, No 1 (2022): Budapest International Research and Critics Institute February
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v5i1.4211

Abstract

Civics learning about diversity is very important to create a sense of tolerance in children, but the problems found in this research are that students are passive, students' interest in learning is low and bored quickly in learning and the lack of student mastery of PPKn content on diversity material in Indonesia. This study aims to describe teacher activities, student activities and also analyze student learning outcomes when learning Civics on the diversity of materials that exist in Indonesia in fourth grade students of SDN Sungai Rangas. The type of research used is classroom action research (CAR) which was carried out for 2 meetings, this research was carried out in grade IV SDN Sungai Rangas which consisted of 16 students. The types of data presented are teacher activity data and student activities obtained through observation, and also student learning outcomes data obtained from test results. The benchmark for success in learning completeness research is that 80% of students obtain or exceed the KKM, the specified value is 75. Based on the findings and results of this study, it can be concluded that learning activities using the JNT learning model and Monopoly Game are able to provide an increase in student activities and learning outcomes.