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ANALISA KOMPARASI TIGA METODE DATA MINING DALAM PREDIKSI IMPOR KOMODITAS TANAMAN BIOFARMAKA Rakhmi Khalida; Hudi Kusuma Bharata
Jurnal Ilmiah KOMPUTASI Vol 19, No 2 (2020): Juni
Publisher : STMIK JAKARTA STI&K

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tanaman obat adalah tanaman yang bisa dikonsumsi dalam berbagai bentuk, seperti bumbu dapur, sebagai bahan baku makanan dan minuman, obat tradisional dan kosmetik Tanaman obat dikategorikan sebagai tanaman Biofarmaka yang terdiri dari 9 tanaman rimpang dan 6 tanaman bukan rimpang. Permintaan tanaman obat biasanya berasal dari pasar dalam negeri dan pasar ekspor. tanaman obat yang diperdagangkan di Indonesia dapat dibedakan menjadi tanaman obat hasil budidaya dan tanaman obat hasil penambangan dari hutan. Berdasarkan data dari WITS permintaan terbesar untuk komoditas rimpang berasal dari lima negara, yaitu Jepang, Amerika Serikat, Belanda, Pakistan, dan Jerman. Kendala yang dihadapi dalam produksi tanaman obat yaitu sebagian besar tanaman bersifat alami dan belum bisa dibudidayakan karena dari aspek teknologi, kendala lainya adalah persaingan dengan komoditas tanaman pangan. Dari kendala yang ada dan permintaan pasar yang tinggi, Tujuan dari penelitian ini adalah melakukan prediksi impor komoditas tanaman biomarfaka dengan menggunakan komparasi algoritma sehingga dapat diketahui hasil prediksi mana yang paling baik. Metode penelitian yang akan dilakukan dibagi menjadi beberapa bagian, yaitu pengumpulan data, prediksi dengan menggunakan 3 algoritma yaitu Naïve Bayes, SVM, dan Linear Regresi, tahap selanjutnya adalah validasi dan evaluasi model perbandingan dengan menggunakan t-test. Dari 3 algoritma yang dilakukan komparasi, algoritma yang menghasilkan nilai accuracy tinggi adalah SVM dengan nilai 93,3% dan nilai AUC adalah 1, memprediksi 3 jenis tanaman yang harus melakukan impor adalah jahe, temuireng dan dringo
PEMBUATAN GAMBAR SINTESIS DARI DEKSRIPSI TEKS DENGAN ALGORITMA GENERATIVE ADVERSARIAL NETWORK R Wisnu Prio Pamungkas; Rakhmi Khalida; Siti Setiawati
Aisyah Journal Of Informatics and Electrical Engineering Vol 2 No 2 (2020): Aisyah Journal Of Informatics and Electrical Engineering
Publisher : Aisyah Journal Of Informatics and Electrical Engineering (A.J.I.E.E)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/jti.v2i2.31

Abstract

ABSTRACT Recently computers have been able to produce realistic photos from text. This is one of the potentials of machine learning to be used creatively. Machine learning is the field of solving problems that require an equivalent understanding of human intelligence. In this study using the Generative Adversarial Networks (GAN) algorithm is used to create images from text descriptions. The basic GAN architecture consists of 2 networks called a Generator and Discriminator network. The results of this study is images that are still not detailed in interpreting a text description, but the authors try to produce images that inspire, images can be more poetic when tried using poetry, lyrics, or book quotes. Keywords: GAN, Image Synthesis, Text Description ABSTRAK Baru-baru ini komputer mampu menghasilkan foto-foto yang realistis dari sebuah teks. Hal ini adalah salah satu potensi dari machine learning untuk digunakan secara kreatif. Machine learning adalah bidang menyelesaikan masalah-masalah yang membutuhkan pemahaman yang setara dengan kecerdasan manusia. Pada penelitian ini menggunakan algoritme Generative Adversarial Networks (GAN) digunakan untuk menciptakan gambar dari deskripsi teks. Dasar arsitektur GAN terdiri dari 2 jaringan yang disebut sebagai jaringan Generator dan Discriminator. Hasil dari penelitian ini berupa gambar yang masih tidak detail dalam memaknai sebuah deskripsi teks, tetapi penulis mencoba menghasilkan gambar yang menginspirasi, gambar dapat lebih puitis ketika dicoba menggunakan puisi, lirik, atau kutipan buku. Kata Kunci: GAN, Sintesis Gambar, Deskripsi Teks
Website Technology Trends for Augmented Reality Development Rakhmi Khalida; Siti Setiawati
Jurnal Ilmiah Teknik Elektro Komputer dan Informatika Vol 6, No 1 (2020): June
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jiteki.v16i1.16632

Abstract

Augmented reality (AR) is a technology that is gaining increasing attention from academics and industry. AR is relied upon to be an innovative technology to enrich ways of interacting with the physical and cyberspace around users that can enhance user experience in various fields. Platforms for AR applications are usually hardware based and mobile based, for mobile applications AR is usually based. AR-based hardware requires quite expensive support, this is seen from the rendering space requirements and this makes it inflexible while AR-based applications on mobile smartphones require large storage space and do not make it convenient for cross-platform use. Currently many researchers are trying to create and develop website-based AR, as a solution to the spread of AR to be flexible and save storage space, website technology development trends are used as a method for improving the performance of website-based AR. Other support comes from open-source software and more developer platforms and program courses for Web AR that are made public. This paper reviews the state-of-the-art, various methods, technologies and challenges of existing AR, this can be a trigger for more research interest and efforts to provide AR experience
Meningkatkan Service Quality Usaha Laundry Menggunakan Throw-away Prototyping Mayadi Mayadi; Rakhmi Khalida; Siti Setiawati
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 7 No 3 (2020): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v7i3.534

Abstract

Banyaknya pelanggan yang berkunjung setiap hari untuk menggunakan jasa laundry membuat pemilik laundry harus mengambil kebijakan untuk kemajuan usaha karena data pelanggan tidak terekam dengan baik, tepat, dan akurat dan tidak jarang juga pelanggan sering menghilangkan struk pembayaran untuk pengambilan pakaian, hal itu menyebabkan kesulitan bagi pegawai untuk menyerahkan pakaianya, selain itu informasi yang diberikan pegawai untuk mengambil pakaian sering tidak tepat, dan itu sangat merugikan pelanggan yang nanti akan berdampak pada usaha jasa laundry. Tujuan penelitian ini yaitu dapat merancang sistem informasi jasa laundry berbasis web untuk membantu meningkatkan kinerja pada admin dalam pembuatan laporan, dan membuat pemberitahuan bagi pelanggan dengan SMS gateway saat pakaiannya telah selesai di kerjakan. Pembuatan sistem informasi jasa laundry berbasib web ini menggunakan metode pengembangan software throw-away prototyping dengan tahapan analisis kebutuhan, pembuatan prototype, evaluasi prototype, spesifikasi system, program sistem, validasi system, dan instalasi aplikasi. Dalam pembuatan sistem informasi jasa laundry berbasi web ini menggunakan metode pengumpulan data berupa wawancara, pengamatan, dan studi pustaka. Sistem informasi jasa laundry dibutuhkan untuk mempermudah pencatatan dan pengolahan secara akurat dan realtime. Sistem ini membuat seluruh manajemen laundry menjadi efisien dan sistematis. Penggunaan SMS gateway pada sistem ini dapat melengkapi transaksi pengambilan pakaian apabila struk pembayaran hilang.
Manajemen Proyek Agile dengan Pendekatan Metode Scrum sebagai Peningkatan Layanan Berkelanjutan Perusahaan R Wisnu Prio Pamungkas; Rakhmi Khalida
Prosiding SISFOTEK Vol 3 No 1 (2019): SISFOTEK 2019
Publisher : Ikatan Ahli Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (661.148 KB)

Abstract

At present, there are many frameworks used in implementing IT Governance. But with the pattern of implementation of sustainable IT Governance development, there needs to be preparation, planning and development that carry out relatively short activities. Especially the existence of a framework that can support this activity. Therefore the author will discuss the development of IT Governance by utilizing the ITIL framework as a Continual Service Improvement by implementing more adaptive and relatively short daily activities through the design and development of using Agile Project Management with the Scrum method. So that the development of IT Governance is expected to be faster and more agile in optimizing the fulfillment of excellent service for all institutions.
Fuzzy Use Case Points as a Basis for Effort Estimation Rakhmi Khalida; Tubagus Maulana Kusuma; Khairunnisa Fadhilla Ramdhania
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol 11 No 1 (2023): March 2023
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v11i1.6941

Abstract

Many software development projects encounter problems related to over- or under-estimation of effort. Accurate effort estimation is crucial for successful project management, but it can be challenging when resources are limited, and little is known about the project. The commonly used method for effort estimation is Use Case Points (UCP), which is mainly used for application-based objects and takes use cases as input. However, UCP has weaknesses, particularly in the high variation of weight factor values for Unadjusted Use Case Weight (UUCW). To address this problem, Fuzzy Use Case Points (FUCP), which is a combination of fuzzy logic and use case points, can be used. By applying fuzzy logic to the UUCW category, FUCP derives new weight factor values for UUCW. The implementation of FUCP to calculate effort estimation in ten government-based projects in this research has shown that FUCP yields the closest value to the actual effort required. It has also been demonstrated that FUCP outperforms UCP in terms of accuracy, with an improvement of 6.51%.
Penerapan Literasi Digital dan Seni Berbahasa di Kalangan Remaja Masjid Bustanul Ibad Bekasi Khairunnisa Fadhilla Ramdhania; Siti Setiawati; Rakhmi Khalida; Prio Kustanto Kustanto; Insan Insan
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/r42b4828

Abstract

In 2022, Indonesia is still overshadowed by the covid-19 pandemic. Moreover, this covid-19 has a new variant called covid-19 Omicron. Covid-19 Omicron in Indonesia continues to increase. The Ministry of Health predicts that the addition of Covid-19 Omicron cases in Indonesia is expected to continue until it reaches its peak in February 2022. For this reason, some parts of the education world in Indonesia are still carrying out online learning. Because of concerns about this omicron wave, the Three Pillars of Higher Education, were carried out online with the object of research being the youth of mosques in North Bekasi. The purpose of this socialization is to provide information and descriptions of positive and negative things or the impacts resulting from the development of digital literacy and teach them about the art of good language when they have to appear in public. The method used is to provide webinars/socialization on digital literacy and good language arts among mosque youths.
Transformasi Limbah Minyak Jelantah Menjadi Produk Sabun-Batang di Dukung Digital-Branding Sebagai Upaya Kemandirian Ekonomi Rafika Sari; Khairunnisa Fadhilla Ramdhania; Ratna Sari; Lisa Adhani; Rakhmi Khalida
Journal Of Computer Science Contributions (JUCOSCO) Vol. 3 No. 2 (2023): Juli 2023
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/gv9j5e54

Abstract

Every household produces used cooking oil because the use of cooking oil is one of the primary needs of society.Waste cooking oil if not managed properly will make the environment dirty and can contaminate water and soil.To overcome this problem, innovation is needed in the management of used cooking oil by involving thecommunity so that the waste can be utilized to become recyclable products that can be reused in everyday life andeven become products of economic value that are environmentally friendly. One of the potential wastes of cookingoil is the high content of fatty acids that can be used to make soap. Soap products can be obtained from thehydrolysis reaction of fatty acids with bases (alkali). Therefore, this Community Service (PkM) activity wascarried out to increase the added value of used cooking oil by processing it into bar soap. This PkM activityincludes four stages, namely observation, information transformation, digital literacy and activity evaluation. Thetarget of this service program is housewives (IRT) in Srimukti Village, Bekasi Regency. From the results of asurvey conducted after the training activities, the participants were very satisfied with the ease of obtaininginformation about the implementation of the training, the training material in the form of processing used cookingoil waste and improving digital-branding skills which were considered very necessary for residents and the waythe instructor delivered material that was easy to understand.
Transformasi Digital dalam Peningkatan Manajemen Aktivitas Panti Asuhan Al-Mabrur Bekasi Berbasis Sistem Informasi Andy Achmad Hendharsetiawan; Aida Fitriyani; Rakhmi Khalida; Rafika Sari; Khairunnisa Fadhilla Ramdhania
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/9f4mka48

Abstract

Information technology which continues to develop in various sectors of life requires the parties involved to be able to adapt to technology. Efforts to adapt technology are also continuing to be developed by the management of Al-Mabrur Orphanage Bekasi. A digital transformation carried out by the Al-Mabrur Orphanage in order to improve the management of student activities using an information system. Orphanages, as places for children who need protection and care, require an organized and efficient approach in monitoring and improving the quality of these children's daily lives. This training aims to provide understanding to orphanage managers and students regarding the use of information systems, to make it easier to record student participation in every activity held by the Al-Mabrur Orphanage. With an integrated information system, orphanages can create an environment that is more adaptive to technology and responsive to various activities in the orphanage. The output of this community service activity is that students can view and access activity data easily, and orphanage managers can have digital data recapitulation to monitor and evaluate student activities.