Kusumadyahdewi, Kusumadyahdewi
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Analysis of Socio-Culture for the Use of Instagram among Students Fungsihan, Indy; Rasyida, Khalida Izdihar; Amalinda, Kiki Rizki; Rohmah, Ni’matu; Kusumadyahdewi, Kusumadyahdewi
Letters in Information Technology Education (LITE) Vol 2, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (395.211 KB) | DOI: 10.17977/um010v2i12019p019

Abstract

The use of Instagram from only sharing photos or videos and interacting with users has become a place for personal branding such as business events, information sources, and publications to get appreciation. Among students, the purpose of using Instagram can also change from the purpose of initial account creation. Different goals can be influenced by the needs and suitability of media content. To examine the socio-culture of Instagram usage patterns among students, research was conducted using a data collection method using a questionnaire. The results show the suitability of content and objectives do not affect the intensity of use, but affect the intensity of data upload. Appropriateness of content affects the choice of Instagram users to take advantage of privacy features. Based on these two things, it can be concluded that the intensity and use of privacy features affect personal branding, because the intensity of the influence of the level of communication of users with the audience, while the use of privacy features will affect the level of audience curiosity towards user data.
Development of Accounting E-module Based on Contextual Learning to Increase Student Interest in Learning Kusumadyahdewi, Kusumadyahdewi; Lestari, Yona Octiani; Ramadhani, Farah
Jurnal Ilmu Pendidikan Vol 30, No 1 (2024): June
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v30i1p1-7

Abstract

This research aims to develop an accounting e-module for contextual-based learning to increase students' interest in accounting. This contextual learning connects accounting with the application of financial literacy, particularly in financial planning. The development research method utilizes the ADDIE development procedure model. Validation by media, material, and language experts, as well as feasibility trials, targets students from the class of 2022/2023 of the Social Sciences Education Study Program (Program Studi Pendidikan Ilmu Sosial - PIPS) at UIN Maulana Malik Ibrahim. Interest was measured using a questionnaire administered to both the experimental and control classes. The research results indicate that the interest of the experimental class was higher than that of the control class, demonstrating the effectiveness of using contextual-based e-modules in learning.
Digital Flip Book Based E-Modules on Financial Literacy Materials Kusumadyahdewi, Kusumadyahdewi; Firdiansyah, Yhadi
Letters in Information Technology Education (LITE) Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v5i22022p55-61

Abstract

 Financial literacy is very much needed with the rise of financial products and financial service institutions that are currently available both online and offline. Consumers must have financial knowledge so that they can make good use of it, and not fall into financial problems easily. Financial literacy is focused on financial planning, banking, insurance and investment according to the circular of the Financial Services Authority (OJK) to the public. Students as human beings who are prepared to face a financially independent life, must also be equipped with financial literacy so that they can utilize financial products in their financial planning. Therefore, it is very important to compile modules for students who are currently inseparable from their smartphones and laptops. This e-module can be accessed anytime and anywhere with the gadget you have, both online and offline. The research method used is R & D from Sugiyono which consists of 10 stages. This study develops learning media in the form of e-modules for students and assesses the feasibility of media experts, material experts and students as users. The media expert's assessment resulted in 92.85, from material experts 95.31 and small group students 90.5 while the large group was 88.74 which all showed very valid categories. This shows that the e-module is acceptable and appropriate to be given to students for the Financial Management course on Financial Literacy. 
Responsive Web Design Learning Media: Enhancing Student Independence in Vocational Web Programming Yoga, Wira Tri; Kusumadyahdewi, Kusumadyahdewi; Utomo, Wahyu Mulyo
Letters in Information Technology Education (LITE) Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v6i22023p%p

Abstract

The main objective of this learning media development is to develop Responsive Web Design (RWD) based learning media with Pomodoro learning technique on web programming. The learning media is used to create learning media that is not monotonous, and students can learn independently with features such as Pomodoro time management, monitoring material that has been learned, live coding to learn coding practices, and quizzes to monitor student understanding. This research and development uses the Plomp development model reference which consists of 5 stages, namely (1) preliminary investigation, (2) design phase, (3) realization/construction phase, (4) test, evaluation, and revision phase, and (5) implementation phase. Products that have been produced in the form of Responsive Web Design (RWD) learning media with the name WCode. The results of the material expert validation assessment were 78.87 percent, media validation was 92.71 percent, development trials (small groups) were 87.36 percent, field trials (large groups) were 90.02 percent, the level of student learning independence after using the media was 79.38 percent with an increase of 12.99 percent from the level of student learning independence before using the learning media made. Overall, the learning media made can be considered feasible and used as a means of student learning materials in class and supporting independent student learning on web programming elements for vocational students majoring in Software Engineering.