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Journal : ARRUS Journal of Social Sciences and Humanities

The Effect of Expressive Writing Techniques on Reducing Academic Anxiety in Medical Profession Students in Makassar Azzahra, Nurul Izzah; Ridfah, Ahmad; Nurdin, Muh. Nur Hidayat
ARRUS Journal of Social Sciences and Humanities Vol. 3 No. 4 (2023)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/soshum1840

Abstract

Medical profession students have a high level of academic anxiety, one of the interventions that can reduce expressive writing. This study aims to determine the effect of expressive writing techniques on reducing academic anxiety in medical profession students in Makassar. This study used a Pretest Post-test Control Group Design. The research participants were medical profession students from several universities in Makassar, totaling 6 experimental groups and 6 control groups. The measuring instrument used in this study was the academic anxiety scale. Data analysis techniques using Wilcoxon and Mann Whitneyy hypothesis tests. The results showed that expressive writing can reduce academic anxiety scores in medical profession students. The results of the Mann Whitney test, namely p = 0.004, show that there are differences in academic anxiety scores in the experimental and control groups. Wilcoxon test results are p=0.028 for the experimental group and p=0.783 for the control group. The results of this study found that the posttest score owned by the experimental group (mean = 90) was lower than the control group (mean = 113). The implication of this study is that expressive writing can be used as one of the media to reduce academic anxiety of medical profession students.
The Relationship Between Game Online Addiction and The Tendency for Verbal Agressiveness in Multiplayer Online Battle Arena Sari, Nur Indah Komala; Nurdin, Muh. Nur Hidayat; Sulastri, Tri
ARRUS Journal of Social Sciences and Humanities Vol. 3 No. 5 (2023)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/soshum2128

Abstract

Playing online games is an activity that is popular with various groups, not only children or adolescents, playing online games is also widely practiced by early adults to the elderly. Verbal aggression occurs due to online game addiction, so self-control is needed for Multiplayer Online Battle Arena (MOBA) users. This game emphasizes the cooperative nature of each player, the players will choose and control one game character that is mastered, and will form a strategy for the team which is a strong unit of various abilities and advantages that are unique and different from each character. in the game being played. This study aims to determine the relationship between online game addiction and verbal aggressive tendencies in Multiplayer Online Battle Arena (MOBA) players. The research method used is quantitative research methods. The subjects in this study were men and women aged 18-25 years, who were obtained using a nonprobability sampling technique with the accidental sampling method. The research data was tested using the Cronbach's alpha reliability test using the SPSS 23.0 application. The measuring tools used in this research are online game addiction scale and verbal aggressiveness scale. The results showed that there was a positive relationship between addiction to online games of the Multiplayer Online Battle Arena (MOBA) type and the tendency for verbal aggressive behavior was 0.709 (p <0.000) meaning that there was a significant positive relationship between online game addiction for moba and verbal aggressive behavior.
Effect of Online Game’s Intensity on Verbal Aggression Behavior in students of SMP Negeri 10 Makassar Nurdin, Muh. Nur Hidayat; Firdaus, Faradillah; Fajrianti, Annisa Amalia; Fadilah, Nurul; Piara, Muhrajan
ARRUS Journal of Social Sciences and Humanities Vol. 4 No. 3 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/soshum2547

Abstract

Mobile Legends: Bang Bang is designed as a self-entertaining game that can stimulate adrenaline. One of the impacts of playing Mobile Legends: Bang Bang is verbal behavior that tends to be negative and aggressive which is caused by the high intensity of playing online games and even makes players unconsciously apply it in their daily lives. The large amount of free time that players use to play causes addiction and changes in the individual's character to become more aggressive. This research uses quantitative methods with accidental sampling techniques in sampling. The respondents in this research were students from SMP Negeri 10 Makassar who played the online game Mobile Legends: Bang Bang with an age range of 12-15 years with a sample of 117 students. The instruments used were the Online Game Playing Intensity scale and the Verbal Aggression scale. The data analysis used is simple regression analysis with the help of SPSS 24.0 software. The results of data analysis obtained a coefficient of determination (R Square) of 0.184 with a significance level of p = 0.000 (p < 0.05), so it can be concluded that the intensity of playing online games has a positive and significant influence on the verbal aggression of students at SMP Negeri 10 Makassar.