Irsyadunas, Irsyadunas
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PERANCANGAN SISTEM PEMETAAN DIGITAL OBJEK WISATA MANDEH BERBASIS WEB DI KABUPATEN PESISIR SELATAN anover, iko puji; Irsyadunas, Irsyadunas
Jurnal EDik Informatika Vol 5, No 2 (2019)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (620.511 KB) | DOI: 10.22202/ei.2019.v5i2.3308

Abstract

Mandeh tourism was inaugurated in June 2015 due to its natural beauty and scenery, but there is still a lack of availability of directions and location plans about the attractions of the Mandeh region. The absence of Mapping in the Mandeh area is in print media, often confusing visitors to the Mandeh area due to lack of guidance. System Development Life Cycle (SDLC) The model used is the waterfall model. SDLC waterfall model waterfall model, provides sequential software flow sequentially. Based on this, a digital mapping system needs to be made that is easy to use by users and does not require much time in processing its use. Digital mapping system that will be created using Adobe Dreamweaver CS6 12.0.0.580 and Xampp 3.2.2.0. In accordance with the title made, which will later produce a mapping system that is effective and efficient and optimizes managers in generating learning.
PERANCANGAN SISTEM INFORMASI INVENTORI BARANG PADA TOKO AURYN COMPUTER KABUPATEN SOLOK SELATAN Husaini., Ahmad; Irsyadunas, Irsyadunas
Jurnal EDik Informatika Vol 5, No 1 (2018)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (640.889 KB) | DOI: 10.22202/ei.2018.v5i1.3307

Abstract

Auryn Computer Store is an effort to sell computers, accessories and office stationery located in Muara Labuh, South Solok Regency, the process of processing data during this time is done manually by employees. System design uses a modeling language using information system analysis (ASI). While the programming language used is Micrososft Visual Studio 2010 by using the Microsoft Access database. Information systems designed using the SDLC (System Development Life Cycle) method. Goods data management is built an inventory information system at Auryn Computer store in South Solok Regency with the aim to facilitate the management of goods sales data, goods purchase reports, inventory calculation and inventory reports, all data has been stored in the database properly, so that inventory information systems this is very effective and efficient for providing information.
PERANCANGAN SISTEM INFORMASI PEMESANAN NOMOR ANTRIAN PADA BAUK STKIP PGRI SUMATERA BARAT Mary, Thomson; Irsyadunas, Irsyadunas; Pratama, Andika Befni
Jurnal EDik Informatika Vol 7, No 1 (2020)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/ei.2020.v7i1.4357

Abstract

Queuing Manual System at the STKIP PGRI West Sumatera General and Financial Administration Board (BAUK) needs to be upprove  for employees to facilitate employees in carrying out service. The design of information system is carried out by the SDLC (System Development Life Cycle) method which consists of planning, analysis, design an implementation. The analytical aid used is the Unified Modeling Language (UML) in the form of Use Case Diagram., Activity Diagrams, Class Diagrams, and Sequence Diagram. Data in this design is the number of queues, types of services. The design of this information system uses testing using Black Box Testing which will be tasted for each module using data that has been prepared. The final result is an application information system than helping BAUK STKIP PGRI West Sumatera in managing queue and improving student serevice and convenience in administrasi.
PENGEMBANGAN MEDIA PEMBELAJARAN PEMAHAMAN SINTAK MODEL PEMBELAJARAN ABAD 21 BERBASIS MOBILE Irsyadunas, Irsyadunas; Mary, Thomson; Maizeli, Anika; Lina, Roza
Jurnal Riset Fisika Edukasi dan Sains Vol 8, No 1 (2021): Jurnal Riset Fisika Edukasi dan Sains
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/jrfes.2021.v8i1.4845

Abstract

This research aims to develop a learning medium of understanding the intake of a valid and practical mobile-based 21st-century learning model. The urgent problem in this study is the lack of understanding of students' learning materials in the 21st century as well as the lack of learning media in understanding the material. This research is a research development or R&D (Research and Development) that aims to describe the process of Developing Mobile-Based Learning Media that is valid and practical. The development design used is the instructional development institute (IDI) model. The subject of this study consisted of 6 expert validator of materials and media. 2 responses of lecturers and students of the class of 2017 Informatics Study Program which amounted to 49 people. The research was conducted at STKIP PGRI West Sumatra. The results showed that the validity test value by material experts obtained a value of 0.868 with a valid category and for validity test results by media experts get a value of 0.812 valid categories. Practicality test results by lecturers obtained a percentage of the value of 88% with a very practical category and also seen from the practicality test students get a percentage of the value of 90.7% with a very practical category. Based on the data, it can be concluded that the Learning Media understanding Sintak Mobile-based 21st Century Learning Model developed is quite valid and practical.
Kontribusi Motivasi Belajar terhadap Kepuasan Belajar Mahasiswa pada Mata Kuliah Pemrograman Web Irsyadunas, Irsyadunas
Jurnal Riset Fisika Edukasi dan Sains Vol 7, No 2 (2020): Jurnal Riset Fisika Edukasi dan Sains
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/jrfes.2020.v7i2.4535

Abstract

This research is motivated by the unfulfilled learning satisfaction of ITP Informatics Department students. This type of research is correlational research. The purpose of this study is to find out anything that contributes to learning motivation towards student satisfaction. The study population was 146 people and a sample of 59 students of the ITP Informatics Department. The sampling technique was carried out by using the Non Probability Sampling Design technique, namely the incidental sampling technique. Sampling is taking the sample by chance, that is, by chance, by chance meeting with the researcher can be used as a sample if it happens that the person who happens to be found is suitable as the data source. Meanwhile, the data on learning motivation and learning satisfaction were collected through a questionnaire sent to students using a Likert scale that had been tested for validity and reliability. The results showed that learning motivation contributed significantly to the learning satisfaction of ITP Informatics Study Program students. amounted to 17.47. So it can be denied that Learning Motivation Contributes to ITP Informatics Department Student Learning Satisfaction.Depdikbud. (2003). Undang-undang RI NO.20 Tahun 2003 tentang Sistem Pendidikan Nasional. Jakarta: Lemhanas.Hamzah B. Uno. (2011). Teori Motivasi dan Pengukurannya: Analisis di Bidang            Pendidikan. Jakarta: Bumi aksara. Hamzah B Uno. (2007). Teori Motivasi dan Pengukurannya : Analisis di Bidang Pendidikan, Jakarta: Bumi Aksara.Siagian, Sondang P (2004). Teori motivasi dan aplikasinya. Jakarta: Rineka CiptaSargent, T (1999). The Conquest of American Inflation, Princeton University Press Suharsimi Arikunto. (2002). Prosedur Penelitian. Jakarta : Rineka Cipta.Suharsimi Arikunto. (2010). Prosedur penelitian : Suatu Pendekatan Praktik. (Edisi. Revisi). Jakarta : PT. Rineka Cipta.Slameto. (2010). Belajar dan Faktor-faktor Yang Mempengaruhinya. Jakarta: Rineka Cipta.Sugiyono, (2013). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
ANDROID-BASED LEARNING MEDIA DEVELOPMENT FOR CHAPTER 2D AND 3D ANIMATION Rahman, Yudi; Irsyadunas, Irsyadunas; Darman, Regina Ade
Jurnal Riset Fisika Edukasi dan Sains Vol 8, No 2 (2021): Jurnal Riset Fisika Edukasi dan Sains
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/jrfes.2021.v8i2.5297

Abstract

The Students of 2D and 3D Animation subjects class XI Multimedia SMK Negeri 1 Sijunjung have difficulty in understanding learning materials. Absence of learning media that support learners' learning outcomes in 2D and 3D Animation subjects makes it difficult for learners to understand the subject matter. This research aims to develop a valid and practical android-based learning medium on the subjects of 2D and 3D Animation. The research method used Research and Development (R&D) with ADDIE (Analyze-Design-Development-Implement-Evaluate) model. The results of the study are: (1) media validation results obtained with an average of 0.77 with the category "valid" (2) material validation results obtained with an average of 0.85 with the category "valid" (3) the practicality of teachers obtained with a percentage of 89% with the category "very practical" (4) the practical results of learners obtained with a percentage of 94% with the category "very pragmatic. Keywords: Media, Animation,  Android, R&D, ADDIE